Difference between revisions of "Era Information"

From Oceania Classic: An Australian Ultima Online Free Shard
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===== Core Features =====
 
===== Core Features =====
  
* The original world of [[Britannia]], as it was before the Felucca/Trammel split.
+
* The worlds of [[Britannia]] and [[The Lost Lands]], which are isolated from one another on Oceania Classic.
 
* Original (pre-AoS) item system. No insurance.
 
* Original (pre-AoS) item system. No insurance.
* 700 total Skill Cap, 225 total Stat Cap.  
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* 700 total Skill Cap, 225 Stat Cap.  
 
* [[Factions|Factions System]], Order vs Chaos, Dueling [[Arenas]].  
 
* [[Factions|Factions System]], Order vs Chaos, Dueling [[Arenas]].  
* Classic [[Houses]] in [[Britannia]], Custom Houses in [[Rondorin]].
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* Player [[Houses]] in [[Britannia]], [[Rondorin]], and even in [[The Lost Lands]]!
 
* Guildstones and the [[Guild System]] that goes with them.  
 
* Guildstones and the [[Guild System]] that goes with them.  
 
* Banksitting area on the [[Britain Bank Roof]].
 
* Banksitting area on the [[Britain Bank Roof]].
* [[Murderers|Murderer]] Bounty Hunting!
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* [[Murderers|Murderer]] bounty hunting!
 
* Original currency system, including bank cheques.  
 
* Original currency system, including bank cheques.  
  

Revision as of 05:07, 27 December 2021

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Classic Era

Aside from the Classic Client and ClassicUO Client, while there are many things that define what "classic" is to different people, there are two major turning points in Ultima Online's history that stand out above all others as marking the end to UO's Classic Era. The first was the introduction of the Trammel facet with the release of the Renaissance Expansion (May 4th, 2000), while the second was the changes to the item system and game mechanics that came with the Age of Shadows Expansion (Feb 11th, 2003).

Oceania Classic is set during The Second Age, before both the Renaissance and the Age of Shadows.

It is important to note that while Oceania Classic is set in The Second Age, it is not a replica or exact recreation of the game as it was during The Second Age, nor does it seek to be. It is for this reason that we describe the shard as being in the "Classic Era" instead.

Core Features

Read more about Game Systems.

What's Changed

The following is an incomplete list of things on Oceania Classic that are different to how they used be at one point or another.

  • The Isle of Magincia has been abandoned.
  • The towns of Ocllo and Nujel'm have been given Public Moongates, while the Magincia gate has been removed.
  • No permanent skill loss for Murderers.
  • The Factions System has been redesigned.
  • The Minax stronghold is located in it's modern location - carved into Dragonhame Mountain - instead of just south of Papua where it originally was.
  • The Council of Mages stronghold has been relocated to Wind.
  • Some rare special bosses may make use of skills, spells or abilities from modern UO. These skills/spells/abilities are not available to player characters and never will be.
  • Creatures from later in UO's history may be included but only where appropriate. An example of this is some of the ice themed baddies in Ice Dungeon.
  • Brand new items and mobiles, such as the mounted Council of Mages and Shadowlords cavalry guards.
Disabled Skills

The following skills from modern UO are disabled for use by players on Oceania Classic but may still be mentioned in game or used by some NPCs.

  • Necromancy
  • Chivalry
  • Focus
  • Mysticism
  • Imbuing
  • Throwing
  • Bushido
  • Ninjitsu
  • Spellweaving

The Discordance skill takes the place of the old skill that was known as Enticement.

Playable Race

Humans are the only playable race on Oceania Classic. Creation of Elf and Gargoyle characters is disabled.