Difference between revisions of "Era Information"

From Oceania Classic: An Australian Ultima Online Free Shard
Jump to navigation Jump to search
 
(53 intermediate revisions by the same user not shown)
Line 1: Line 1:
===== Classic UO =====
+
== Classic Era ==
  
Aside from the [[Classic Client]], while there are many different things that define what "Classic UO" is, there are two major turning points in UO's history that stand out above all others as marking an end to the "Classic Era". The first was the introduction of the facet of Trammel with the release of the Renaissance expansion in the year 2000. The second was the removal of the old item system when the Age of Shadows expansion was released.  
+
Aside from the [[Classic Client]] and [[ClassicUO Client]], while there are many things that define what "classic" is to different people, there are two major turning points in Ultima Online's history that stand out above all others as marking the end to UO's Classic Era. The first was the introduction of the Trammel facet with the release of the Renaissance Expansion (May 4th, 2000), while the second was the changes to the item system and game mechanics that came with the Age of Shadows Expansion (Feb 11th, 2003).  
  
===== The Second Age =====
+
'''Oceania Classic is set during The Second Age, before both the Renaissance and the Age of Shadows.'''
  
Oceania Classic is set in The Second Age (T2A), before the Renaissance and the Age of Shadows expansions.
+
It is important to note that while Oceania Classic is set in The Second Age, it is not a replica or exact recreation of the game as it was during The Second Age, nor does it seek to be. It is for this reason that we describe the shard as being in the "Classic Era" instead.
  
While Oceania Classic is set in The Second Age, it is not a replica of it, nor does it seek to be.
+
== Main Features ==
  
===== Classic Features =====
+
* The worlds of [[Britannia]] and [[The Lost Lands]], which are isolated from one another on Oceania Classic.
 +
* Original (pre-AoS) item system. No insurance.
 +
* 700 total Skill Cap, 225 Stat Cap.
 +
* [[Factions|Factions System]], Order vs Chaos, Dueling [[Arenas]].
 +
* Player [[Houses]] in [[Britannia]], [[Rondorin]], and even in [[The Lost Lands]]!
 +
* Guildstones and the [[Guild System]] that goes with them.
 +
* Banksitting area on the [[Britain Bank Roof]].
 +
* [[Murderers|Murderer]] bounty hunting!
 +
* Original currency system, including bank cheques.
  
* [[Britannia|Britannia/Felucca]] and the Lost Lands. No Trammel.
+
Read more about [[:Category:Systems|Game Systems]].
* Original (pre-AoS) item system.
 
* No insurance.
 
* 700 total Skill Cap. No Power Scrolls. 
 
* 225 total Stat Cap. No Stat Scrolls.
 
* [[Factions|Factions System]].
 
* Classic Houses, including house keys to the front door.
 
* Guildstones and the original [[Guild System]] that goes with them.
 
* Banksitting in Britain! No Luna.
 
* Read more about [[:Category:Systems|Game Systems]].
 
  
 
[[Category:About]]
 
[[Category:About]]

Latest revision as of 06:31, 27 December 2021

Classic Era

Aside from the Classic Client and ClassicUO Client, while there are many things that define what "classic" is to different people, there are two major turning points in Ultima Online's history that stand out above all others as marking the end to UO's Classic Era. The first was the introduction of the Trammel facet with the release of the Renaissance Expansion (May 4th, 2000), while the second was the changes to the item system and game mechanics that came with the Age of Shadows Expansion (Feb 11th, 2003).

Oceania Classic is set during The Second Age, before both the Renaissance and the Age of Shadows.

It is important to note that while Oceania Classic is set in The Second Age, it is not a replica or exact recreation of the game as it was during The Second Age, nor does it seek to be. It is for this reason that we describe the shard as being in the "Classic Era" instead.

Main Features

Read more about Game Systems.