Difference between revisions of "The Lost Lands"

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The Lost Lands were originally added to Ultima Online with the release of The Second Age expansion on October 1st, 1998. The land is commonly referred to by players as T2A, an abbreviation of the title of the expansion.
 
The Lost Lands were originally added to Ultima Online with the release of The Second Age expansion on October 1st, 1998. The land is commonly referred to by players as T2A, an abbreviation of the title of the expansion.
  
On [[Oceania Classic]], the Lost Lands are featured ''prior'' to their rediscovery by Britannians.  
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On Oceania Classic, The Lost Lands are featured ''prior'' to their rediscovery by and connection to Britannia.  
  
===== Isolated World =====
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== Isolated World ==
  
As Britannians are yet to discover any way to reach the Lost Lands and are not even aware of it's continued existence, characters are unable to travel between the two worlds. The only way to enter the Lost Lands is by picking Delucia as the starting city when creating a new character.
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As Britannians are yet to discover any way to reach The Lost Lands and are not even aware of it's continued existence, characters are unable to travel between the two worlds. The only way to enter The Lost Lands is by picking Delucia as the starting city when creating a new character.
  
The one common feature that the two isolated worlds share is Global Chat. Apart from that exception, characters from different worlds cannot interact with one another.
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== Differences ==
 
 
===== Differences Between Worlds =====
 
  
 
The following is an incomplete list of things that make the Lost Lands different to Britannia on Oceania Classic, as well as how the Lost Lands are different to how they normally are on OSI.
 
The following is an incomplete list of things that make the Lost Lands different to Britannia on Oceania Classic, as well as how the Lost Lands are different to how they normally are on OSI.
  
 
* Delucia is the only guarded area in the Lost Lands. The town of Papua has no guards but is otherwise a fully functioning town.
 
* Delucia is the only guarded area in the Lost Lands. The town of Papua has no guards but is otherwise a fully functioning town.
* Three Dungeons: Delucia Passages (similar to Shame/Despise), Khaldun (like Deceit and Khaldun), and Terrathan Keep (mega dungeon).
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* Four Dungeons: Delucia Passages (similar to Shame/Despise), Khaldun (like Deceit and Khaldun), Fire (home to high-end creatures and a Champion Spawn), and Terathan Keep (very hard super dungeon!).
* Evil Everywhere: The overland spawn in the Lost Lands itself is much heavier than normal and a good deal has been changed.
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* Evil Everywhere: The overland spawn in the Lost Lands itself is much heavier than normal and a lot has been completely changed.
* No Power Scrolls: There are no Champion Spawns in the Lost Lands.
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* As a general rule, as you move further and further away from Delucia, the creatures you encounter will get stronger and stronger.
 
* No Advanced Character Tokens.
 
* No Advanced Character Tokens.
* No Paragon Elites.
 
 
* No Recall/Mark/Gate spells anywhere in the Lost Lands or it's dungeons.  
 
* No Recall/Mark/Gate spells anywhere in the Lost Lands or it's dungeons.  
 
* No [[Jhelom Training Area]] or any resource free areas.
 
* No [[Jhelom Training Area]] or any resource free areas.
* No free full Spellbooks for new characters.
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* No free full Spellbooks for new characters, as is the case in [[Britannia]].
 
* High-end pets are much harder to reach than normal.
 
* High-end pets are much harder to reach than normal.
 
* Limited space for [[Houses]] is available. The house placement rules have also been modified here to allow placement on slightly bumpy ground.
 
* Limited space for [[Houses]] is available. The house placement rules have also been modified here to allow placement on slightly bumpy ground.
* There are no [[Factions]] in the Lost Lands.
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* Veteran Rewards cannot be claimed in The Lost Lands or it's dungeons, however time played there still counts towards choices that can be claimed on the same account when in Britannia.
* Veteran Rewards cannot be claimed in the Lost Lands or it's dungeons, however time played there still counts towards choices that can be claimed on the same account when in Britannia.
 
* There are no large ships in the Lost Lands, but there are the original smaller boats.  
 
 
* Many of the teleporters and passages have either been changed or removed. Some new ones have been added.
 
* Many of the teleporters and passages have either been changed or removed. Some new ones have been added.
 
* Characters cannot enter the underground section of Terathan Keep while dead (you must make it in there alive to get in there at all).
 
* Characters cannot enter the underground section of Terathan Keep while dead (you must make it in there alive to get in there at all).
* As a general rule, as you move further and further away from Delucia, the creatures you encounter will get stronger and stronger.
 
  
===== Map of Key Locations =====
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== Map of Key Locations ==
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[[File:Lost Lands Key Map 2.png|left]]
  
[[File:Lost Lands Key Map.png|left]]
 
  
 
[[Category:Atlas]][[Category:About]]
 
[[Category:Atlas]][[Category:About]]

Latest revision as of 07:05, 24 January 2022

The Lost Lands were originally added to Ultima Online with the release of The Second Age expansion on October 1st, 1998. The land is commonly referred to by players as T2A, an abbreviation of the title of the expansion.

On Oceania Classic, The Lost Lands are featured prior to their rediscovery by and connection to Britannia.

Isolated World

As Britannians are yet to discover any way to reach The Lost Lands and are not even aware of it's continued existence, characters are unable to travel between the two worlds. The only way to enter The Lost Lands is by picking Delucia as the starting city when creating a new character.

Differences

The following is an incomplete list of things that make the Lost Lands different to Britannia on Oceania Classic, as well as how the Lost Lands are different to how they normally are on OSI.

  • Delucia is the only guarded area in the Lost Lands. The town of Papua has no guards but is otherwise a fully functioning town.
  • Four Dungeons: Delucia Passages (similar to Shame/Despise), Khaldun (like Deceit and Khaldun), Fire (home to high-end creatures and a Champion Spawn), and Terathan Keep (very hard super dungeon!).
  • Evil Everywhere: The overland spawn in the Lost Lands itself is much heavier than normal and a lot has been completely changed.
  • As a general rule, as you move further and further away from Delucia, the creatures you encounter will get stronger and stronger.
  • No Advanced Character Tokens.
  • No Recall/Mark/Gate spells anywhere in the Lost Lands or it's dungeons.
  • No Jhelom Training Area or any resource free areas.
  • No free full Spellbooks for new characters, as is the case in Britannia.
  • High-end pets are much harder to reach than normal.
  • Limited space for Houses is available. The house placement rules have also been modified here to allow placement on slightly bumpy ground.
  • Veteran Rewards cannot be claimed in The Lost Lands or it's dungeons, however time played there still counts towards choices that can be claimed on the same account when in Britannia.
  • Many of the teleporters and passages have either been changed or removed. Some new ones have been added.
  • Characters cannot enter the underground section of Terathan Keep while dead (you must make it in there alive to get in there at all).

Map of Key Locations

Lost Lands Key Map 2.png