Difference between revisions of "Era Information"

From Oceania Classic: An Australian Ultima Online Free Shard
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* Locations from modern UO may be used in the future where appropriate, such as some of the newer dungeons. If so they would be heavily modified to fit into Classic UO.   
 
* Locations from modern UO may be used in the future where appropriate, such as some of the newer dungeons. If so they would be heavily modified to fit into Classic UO.   
 
* Some very rare special bosses may make use of skills, spells and abilities from modern UO, such as Necromancy or Chivalry. These skills/spells/abilities are not available to players.  
 
* Some very rare special bosses may make use of skills, spells and abilities from modern UO, such as Necromancy or Chivalry. These skills/spells/abilities are not available to players.  
 +
* Selected creatures from later in UO's history may be balanced and added in where appropriate.
 +
* Brand new items and creatures, such as the Council of Mages and Shadowlords cavalry units.
  
 
[[Oceania Classic]] makes use of a modern version of the [[Classic Client]]. Many gumps/menus/windows will look a little different to how they used to in older versions of the client. This also means that players are able to make use of some updated features in the client such as higher game window resolutions. As a result, the "update range" (how far the client can "see" in the game) has been increased to what it is in modern UO to allow for these higher resolutions.
 
[[Oceania Classic]] makes use of a modern version of the [[Classic Client]]. Many gumps/menus/windows will look a little different to how they used to in older versions of the client. This also means that players are able to make use of some updated features in the client such as higher game window resolutions. As a result, the "update range" (how far the client can "see" in the game) has been increased to what it is in modern UO to allow for these higher resolutions.

Revision as of 01:43, 15 April 2020

Classic UO

Aside from the Classic Client, while there are many different things that define what "Classic UO" is, there are two major turning points in UO's history that stand out above all others as marking an end to the "Classic Era". The first was the introduction of the facet of Trammel with the release of the Renaissance expansion in the year 2000. The second was the removal of the old item system when the Age of Shadows expansion was released.

The Second Age

Oceania Classic is set in The Second Age (T2A), before the Renaissance and the Age of Shadows expansions.

While Oceania Classic is set in The Second Age, it is not a replica or complete recreation, nor does it seek to be.

Classic Features
  • Britannia and the Lost Lands. No Trammel.
  • Original (pre-AoS) item system. No insurance.
  • 700 total Skill Cap. No Power Scrolls.
  • 225 total Stat Cap. No Stat Scrolls.
  • Factions System.
  • Classic Houses, including house keys to the front door.
  • Guildstones and the original Guild System that goes with them.
  • Banksitting in Britain!
  • Murderer Bounty Hunting!
  • Much more...

Read more about Game Systems.

What's Changed

The following is a list of things on Oceania Classic that are different to how they used be during The Second Age.

  • The Isle of Magincia has been abandoned.
  • The towns of Ocllo and Delucia have been given Public Moongates, while the Magincia gate has been removed.
  • No permanent skill loss for Murderers.
  • The Factions System has been redesigned.
  • The Minax stronghold is located in it's modern location - carved into Dragonhame Mountain - instead of just south of Papua where it originally was.
  • The Council of Mages stronghold has been relocated to Wind.
  • Some game mechanics have been altered.
  • Minor geographical changes due to using the modern Felucca map to recreate Britannia.
  • Locations from modern UO may be used in the future where appropriate, such as some of the newer dungeons. If so they would be heavily modified to fit into Classic UO.
  • Some very rare special bosses may make use of skills, spells and abilities from modern UO, such as Necromancy or Chivalry. These skills/spells/abilities are not available to players.
  • Selected creatures from later in UO's history may be balanced and added in where appropriate.
  • Brand new items and creatures, such as the Council of Mages and Shadowlords cavalry units.

Oceania Classic makes use of a modern version of the Classic Client. Many gumps/menus/windows will look a little different to how they used to in older versions of the client. This also means that players are able to make use of some updated features in the client such as higher game window resolutions. As a result, the "update range" (how far the client can "see" in the game) has been increased to what it is in modern UO to allow for these higher resolutions.

Disabled Skills

The following skills from modern UO are disabled for use by players on Oceania Classic:

  • Necromancy
  • Chivalry
  • Focus
  • Mysticism
  • Imbuing
  • Throwing
  • Bushido
  • Ninjitsu
  • Stealth
  • Spellweaving

The modern Discordance skill takes the place of the old skill that was known as Enticement. We may need to disable or change Discordance pending balance testing as it wasn't originally part of The Second Age.

Note that the Spirit Speak skill remains usable on the shard as it existed before the introduction of Necromancy and may be used to communicate with ghosts.