Factions
Four warring Factions struggle for control of Britannia! Who's side will you join?
The Faction System in Oceania Classic has been redesigned and expanded compared to what used to exist on OSI.
Contents
Factions
To join a Faction, visit the stronghold of the one you wish to join and use the signup stone located near the entrance. You will be given a uniform to show your allegiance and will be able to join in the fight immediately.
True Britannians
The True Britannians are the loyal followers of Lord British and their stronghold is located in Castle British.
Council of Mages
The Council of Mages are political opponents of Lord British's rule who were originally based on Verity Isle (Moonglow) and the now abandoned Isle of Magincia. They have since relocated their stronghold underground to the City of Mages, Wind.
Shadowlords
This Faction follows 3 evil demonic entities known as the Shadowlords. Their base located in the Yew Crypts.
Followers of Minax
The Followers of Minax, or just Minax for short, support the vile Lady Minax in her attempts to overthrow her bitter enemy, Lord British. Their stronghold is located in Dragonhame Mountain, with the entrance located almost opposite to that of Dungeon Destard. The mountain can be found roughly halfway between the cities of Trinsic and Skara Brae.
Town Capture
The cities of Britain, Delucia, Minoc, Moonglow, Skara Brae, Trinsic, Vesper and Yew can be captured and controlled by the Factions.
Cities are captured by stealing the town Sigil, taking it back to your base, holding it for 2 hours to corrupt, and then placing it back in the respective town. The town is secured for 12 hours at which point the Sigil can be stolen once again by a rival Faction member.
Magincia
Magincia is not included in the Faction System on Oceania Classic as the Isle of Magincia has been abandoned entirely.
Magincia has been replaced by Delucia, which makes a triumphant return to the Faction wars after many long years.
The Council of Mages stronghold is now located in Wind.
Faction Guards
Once a player captures a town by placing it's corrupted sigil back on the town monolith, troops will begin to arrive from the player's faction to guard the town from invaders.
Guards from the True Britannians and Council of Mages will attack Murderers who aren't in the same Faction as them on sight, even if the Murderer isn't in a Faction at all.
Capital Cities
Each Faction has a Capital City which is defended by a much larger army than normal when it is controlled by that Faction.
Capturing an opposing Faction's Capital is required in order to purchase some War Mounts.
- True Britannians - Britain
- Council of Mages - Moonglow
- Shadowlords - Yew
- Followers of Minax - Trinsic
Townspeople
Cities controlled by the "good aligned" Factions - True Britannians and the Council of Mages - will slowly begin to fill with good aligned Townspeople. These good folk are eager to keep their new home free from Murderers and criminals, as well those of ill repute (negative Karma), and can often be seen chasing them away with their pitchforks...
On the other hand, when a city falls under the control of one of the evil Factions - Minax or the Shadowlords - folk with more sinister intent will begin to fill the streets and will quickly set upon those with positive Karma.
Stronghold Garrisons
The Faction strongholds can now be garrisoned in order to defend the Sigils from being stolen. Two guards - one foot soldier and one cavalry unit - will always be present at each base, however larger garrisons must be funded by donations of Silver to the Faction Garrison Donation Box.
Donation Box
The Garrison Donation Box is located next to each Faction's Stronghold Stone. Donate silver to the box in order to increase the tier and fund a larger garrison.
Increasing the tier to level 3 also provides each Faction with a garrison for and access to their Support City.
Rewards may be claimed from the box, such as Ethereal Mounts, with different rewards planned to be added in the future.
The max tier is currently 4. The higher the tier the faster the points decay. Garrison units will disappear if the tier drops below the level that they spawned at.
Temporary Skill Loss
Dying to an enemy Factioner will result in a 2 minute temporary skill loss of 25% for the victim.