Factions

From Oceania Classic: An Australian Ultima Online Free Shard
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Four warring Factions struggle for control of Britannia! Who's side will you join?

The Faction System in Oceania Classic has been redesigned and expanded compared to what used to exist on OSI.

Factions

True Britannians

The True Britannians (TB) are the loyal followers of Lord British and their base is located in Castle British.

Council of Mages

The Council of Mages (CoM) are political opponents of Lord British's rule who were originally based on Verity Isle (Moonglow) and the now abandoned Isle of Magincia. They have since relocated their base underground to the City of Mages, Wind.

Followers of Minax

The Followers of Minax, or just Minax for short, follow the vile Lady Minax in her attempts to overthrow her bitter enemy, Lord British. Their base is located in Dragonhame Mountain, with the entrance located almost opposite to that of Dungeon Destard.

Shadowlords

This Faction follows 3 evil demonic entities known as the Shadowlords. Their base located in the Yew Crypts.


Factions is a group PvP system that exists only within the Felucca facet. The system consists of 4 Factions, 2 good and 2 evil, struggling for control of Britannia. Control is determined by eight Felucca cities (Britain, Magincia, Minoc, Moonglow, Skara Brae, Trinsic, Vesper and Yew). Cities are captured by stealing the town Sigil, taking it back to your base, holding it for 10 hours to corrupt, and then placing it back in the respective town. The town is secured for 3 days until the sigil can be stolen once again. All factions are aggressive towards each other, meaning each faction member can be attacked freely by members of another faction. This type of warfare only takes place in Felucca, enemy faction players appear neutral in all other facets.

To join a Faction, visit the stronghold of the one you wish to join and use the signup stone located near the entrance. You will be given a robe to show you allegiance and be able to join in the fight immediately.

Town Capture

Civilians

Faction Guards

Once a player captures a town by placing it's corrupted sigil back on the town monolith, troops will begin to arrive from the player's faction to guard the town from invaders.

The factions are able to send very large armies to reinforce their respective capital cities, if they control them.

Faction Guards & Murderers

Guards from the True Britannians and Council of Mages factions will attack Murderers on sight, unless they are in the same faction.

Temporary Skill Loss

Dying to an enemy faction will result in a 2 minute skill loss of 25% for the victim