Factions

From Oceania Classic: An Australian Ultima Online Free Shard
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Four warring Factions struggle for control of Britannia! Who's side will you join?

The Faction System in Oceania Classic has been redesigned and expanded compared to what used to exist on OSI.

Factions

To join a Faction, visit the stronghold of the one you wish to join and use the signup stone located near the entrance. You will be given a robe to show you allegiance and be able to join in the fight immediately.

True Britannians

The True Britannians (TB) are the loyal followers of Lord British and their stronghold is located in Castle British.

Council of Mages

The Council of Mages (CoM) are political opponents of Lord British's rule who were originally based on Verity Isle (Moonglow) and the now abandoned Isle of Magincia. They have since relocated their stronghold underground to the City of Mages, Wind.

Followers of Minax

The Followers of Minax, or just Minax for short, follow the vile Lady Minax in her attempts to overthrow her bitter enemy, Lord British. Their stronghold is located in Dragonhame Mountain, with the entrance located almost opposite to that of Dungeon Destard. The mountain can be found roughly halfway between the cities of Trinsic and Skara Brae.

Shadowlords

This Faction follows 3 evil demonic entities known as the Shadowlords. Their base located in the Yew Crypts.

Town Capture

The cities of Britain, Delucia, Minoc, Moonglow, Skara Brae, Trinsic, Vesper and Yew can be captured and controlled by the Factions.

Cities are captured by stealing the town Sigil, taking it back to your base, holding it for 2 hours to corrupt, and then placing it back in the respective town. The town is secured for 12 hours until the Sigil can be stolen once again by a rival Faction member.

Magincia

Note that Magincia is not included in the Faction System on Oceania Classic as the Isle of Magincia has been abandoned entirely.

Magincia has been replaced by Delucia, which makes a triumphant return to the Faction wars after many long years.

The Council of Mages base is now located in Wind.

Faction Guards

Once a player captures a town by placing it's corrupted sigil back on the town monolith, troops will begin to arrive from the player's faction to guard the town from invaders.

The Factions are able to send very large armies to reinforce their respective capital cities, if they control them.

Guards from the True Britannians and Council of Mages will attack Murderers who aren't in the same Faction as them on sight, even if the Murderer isn't in a Faction at all.

Townspeople

Cities controlled by the "good aligned" Factions - True Britannians and the Council of Mages - will slowly begin to fill with good aligned Townspeople. These good folk are eager to keep their new home free from Murderers and criminals, as well those of ill repute (negative Karma), and can often be seen chasing them away with their pitchforks...

On the other hand, when a city falls under the control of one of the evil Factions - Minax or the Shadowlords - folk with more sinister intent will begin to fill the streets and will quickly set upon those with positive Karma.

Temporary Skill Loss

Dying to an enemy Factioner will result in a 2 minute temporary skill loss of 25% for the victim.