Publish Notes

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Publish 23/07/20

  • Lord Blackthorn now has a small random chance to drop two different rares when he is killed; a Legendary Smithy Hammer and/or a Chaos War Horse Imprisoned in a Crystal.
  • Legendary Smithy Hammers grant a +20 boost to the Blacksmith skill when equipped and have 50 uses.
  • The Chaos War Horse Imprisoned in a Crystal will summon a Chaos War Horse when it is used. The horse is instantly bonded to the character who summons it and cannot be traded or tamed. Chaos War Horses are equal to Faction War Horses in strength and functionality, except they do not require their rider to be in a Faction to be ridden.
  • White Wyrms now spawn in more shades of white. Grayish white is more common, while brighter whites are rarer.
  • More bug fixes.

Publish 22/07/20

Lady Minax
  • Britannia is in a state of panic as rumours spread that the vile Lady Minax herself has returned!
  • A sinister red Moongate has appeared in the Minax Faction Stronghold!
Lord Blackthorn
  • Dismayed by the ongoing wars between the Factions and never one to let his old friend and rival Lord British steal the spotlight for long, Lord Blackthorn has moved back into his castle above Britain and has issued a call to arms to his Chaos troops!
  • Faction Cities which rebel and turn Neutral will now be occupied by Chaos guards who have been sent by Lord Blackthorn to defend the city's right to neutrality. Chaos troops are hostile towards all four Factions and will attempt to prevent the city from being recaptured. Sigils in Neutral Cities undergo purification for 2 hours instead of the usual 12.
Updates & Bug Fixes
  • Enhanced Lord British's Paladin/Chivalry AI.
  • Lord British is now even stronger and drops more loot.
  • +10 Ancient Smithy Hammers are now available for purchase from Blacksmiths.
  • A bug that prevented the purchase of Dark and Silver Steeds has been fixed.
  • Dark and Silver Steeds have been given more appropriate sound effects.
  • Escortable NPCs should no longer ask to be taken to Magincia.
  • Fixed bug with smelting coloured ore.
  • Faction thieves now receive more Valor for stealing Sigils.
  • Fixed bug that was preventing armour from being made out of coloured ingots.
  • Additional changes behind the scenes to enable current and future content.
  • Further balancing of human NPC AI.
  • The maximum duration of the Paralyze spell will now be halved if the target is either a player or a human NPC.
  • The New Player Dungeon is now known as the Nujel'm Mines and a Moongate to it's entrance has been placed outside the Counselor's Office in Jhelom. This also allows easy access to the peaceful city of Nujel'm itself.
  • Savage Ridgebacks and Swamp Dragons can no longer be mounted by players.
  • Cliloc fixes and updates to various gumps.

Publish 12/07/20

Valor Virtue & Factions
  • The Valor Virtue has been completely redesigned and has been linked to the Factions system.
  • Valor is earned by killing enemy Faction guards, human NPC Faction members, and by stealing Sigils.
  • Characters must be a Seeker of Valor before they can buy from Faction Town Stones. The Faction rank requirement to use the Stones has been removed.
  • Valor Stones have been added! Valor Stones look like red Town Stones and require the character to be a Follower of Valor before they can be used.
  • A Valor Stone has been placed in each of the Faction bases. A 5th Valor Stone will be added to the Moongate Hall shortly.
  • Four items can be purchased from Valor Stones: First Aid Kits (250 Valor), Reagent Gems (2,500), Exceptional Leather Suits (500), and War Horses (10,000).
  • First Aid Kits contain Reagents, Potions, Bandages and Food.
  • New Item: Reagent Gems! A character who dies while they have a Reagent Gem in their possession will be granted a bag containing 50 of each Reagent in their backpack when they resurrect.
Factions
  • Faction Towns now have a random chance to rebel against their new masters when they are captured and instead go neutral.
  • Neutral towns will quickly fill with troops from all four of the Factions who will fight to the death until the town is captured by a player again.
  • Sigils in neutral towns do not undergo purification and may be re-stolen immediately to be taken to a Faction base for corruption.
  • Even when a town goes neutral afterwards, the thief who captures the Sigil and turns the town from occupied to neutral will still be credited with a town capture and will be rewarded with Silver and Valor as normal.
  • The suits of armor available from the Minoc and Delucia Town Stones now cost gold instead of silver.
Stylist Vendor
  • Hair Stylist Vendors are now simply called Stylists and offer a range of services to customize your character! They can be found in some alchemist shops.
  • Now Available: Name Change, Gender Change, Skin Tinging Tincture, Hair Restyling, Normal Hair Dye, Special Hair Dye, and Special Beard Dye.
Updates & Bug Fixes
  • Further enhancements and bug fixes to NPC AI.
  • Starvation no longer reveals characters who are hidden.

Publish 08/07/20

Arena Changes
  • Two new hard AI Arenas: Labyrinth and Lava Lake!
  • The Fighting Pit Arena has been changed from AI to PvP.
  • Potions and field spells are now allowed in some Arenas. See the Arenas page for more info.
  • Ocllo Arena has been removed from the Arena Moongate list, even though it remains a fully functional Arena. This has been done to free up room on the Arena Moongate menu and because Ocllo Arena is only a very short distance from Ocllo's own Town Moongate.
  • The Khaldun Arena area has been altered slightly to make it look better and to create a small space next to the arena building for fighting on the grass outside.
Updates & Bug Fixes
  • The four stronger types of Faction foot-soliders have been given a unique boost. Faction Knights (True Brits) now have some Parrying skill, Faction Berserkers (Minax) have higher Tactics skill, Faction Death Knights (Shadowlords) have higher Magic Resist skill, while Faction Wizzards have their strong mage spells.
  • A bug relating to the wrong damage being applied in some situations has been resolved.
  • CliLoc fixes.
  • Variety Dealers now display their shop inventory correctly.
  • Enhancements to NPC AI.
  • Misc bug fixes and improvements.

Publish 06/07/20

Pet Summoning Balls
  • Blood Elementals now have a small chance to drop a Pet Summoning Ball as loot. Blood Elementals can be found on the bottom level of Dungeon Shame.
  • Pet Summoning Balls are initially Cursed (can be looted) until they are successfully linked to a pet, at which time they become Blessed.
  • There is a 10 minute re-use cooldown after summoning a pet.
  • The Balls can hold 3 charges at once and can be recharged a maximum of 25 times.
  • They cannot be used by a player who is in combat, is criminal, is hidden, or by someone who is in an Arena.
  • Powder of Translocation is used to charge the Balls and can be found as loot on Fire Demons, who now inhabit the bottom level of Hythloth Dungeon.
Fire Steeds
  • Fire Steeds now spawn on the bottom level of Fire Dungeon!
  • Unlike Fire Steeds on OSI, ours are not neon/blaze in hue. Instead they now come in five different hues that might be described as "Blood Orange" in colour. They also come in four different body types. This means there are a total of 20 different shades of Fire Steed (the 5 hues each look a little different on the 4 horse body types). One hue (4 shades) is common, while the other four hues (16 shades) are rare.
  • New horse sound effects unique to the Fire Steed.
  • A good Fire Steed will be somewhat stronger than a Nightmare in melee combat. They also have a powerful Fire Breath attack that is similar to Dragon's.
Updates & Bug Fixes
  • An opportunistic Variety Dealer and a Healer have set up shop down in the depths of Hythloth Dungeon to tend to the dead, for a price...
  • The loot available from some monsters has been adjusted.
  • The price of certain items available from NPC vendors has been adjusted.
  • Characters now require a rank of 2 with their Faction before they can buy from Town Stones.
  • Pets will now refuse to attack mounted Faction guards.
  • A major bug that was causing NPC AI to glitch has been resolved.

Publish 03/07/20

  • Explosion Potions are no longer stackable.
  • Lockdowns inside houses are now counted correctly.
  • Improvements to NPC AI, particularly Mage AI.
  • The damage output of a few spells has been adjusted slightly. The largest change was to Mind Blast, which was previously capable of doing far too much damage and has been scaled back to a more reasonable level.
  • Further balancing of Faction Guards, AI Arena opponents, and human NPCs.
  • The Wrestling special moves now consume Mana instead of Stamina. Stun = 25 | Disarm = 20
  • Added sound effects for Wrestling hits/punches.
  • Fixed various Cliloc errors.
  • Characters can no longer recall or gate into the area immediately surrounding Faction Town Monoliths.
  • Known Issue: The points on Faction Donation Boxes are not decaying as they should and the garrisons in the bases are not spawning or despawning. As a result we will manually add a garrison to each base some time after the publish goes live. The garrison function of the Donations Box has been disabled for now, however players may still donate to the box and claim rewards from it as normal.
  • Characters will now be awarded 250 Silver for capturing a Faction Town. This reward is not affected by the Faction's tithe rate and goes directly to the thief who returns the Sigil to the town after it has been corrupted.
  • The loot available from Shadow, White, and Ancient Wyrms has been improved.
  • Misc bug fixes.

Publish 01/07/20

  • Explosion Potions can no longer be thrown while frozen/para/casting.
  • Complete re-write of the Stamina loss on damage algorithm.
  • Fixed a bug that caused a character's Stamina to fall to 0 for no reason.
  • Fixed a bug that was preventing some human mage NPCs from being able to be interrupted.
  • Players will now earn Silver for defeating human NPCs which are members of rival factions.
  • More balancing of Faction Guards and AI Arena NPCs.
  • Faction Traps now spawn around Town Monoliths to protect the Sigil. These traps may be removed/disarmed with a Faction Trap Removal Kit and the Detect Hidden and Remove Trap skills. Removing/disarming traps will reward the player with Silver. See the Factions page on the Wiki for more info.
  • The Faction Stability system has been enabled. The largest Faction may not grow more than 3 times larger than the smallest Faction.
  • Reward Gladiator Candles, Lanterns and Torches have had the formatting of their item names fixed.
  • Players who have equal to 100.0 skill in Stealth may now take an extra 2 steps before needing to reuse the Stealth skill. This raises the max steps from 10 to 12.
  • Items bought from Faction Town Stones will now be put in the character's bank box if they are unable to carry the item(s) in their backpack. This should also make buying in bulk from the Stones much easier.
  • Wood bought from Town Stones may now be used for crafting.
  • Characters should no longer be flagged as in the heat of battle when they are attacked by Faction Guards in situations where the character is not the aggressor.
  • Plus many other misc. bug fixes and balance changes.