Factions
Revision as of 03:10, 12 April 2020 by OceaniaClassic (talk | contribs) (Created page with "== Civilians == == Faction Guards == Once a player captures a town by placing it's corrupted sigil back on the town monolith, troops will begin to arrive from the player's...")
Civilians
Faction Guards
Once a player captures a town by placing it's corrupted sigil back on the town monolith, troops will begin to arrive from the player's faction to guard the town from invaders.
The factions are able to send very large armies to reinforce their respective capital cities, if they control them.
Faction Guards & Murderers
Guards from the True Britannians and Council of Mages factions will attack Murderers on sight, unless they are in the same faction.
Temporary Skill Loss
Dying to an enemy faction will result in a 2 minute skill loss of 25% for the victim