Difference between revisions of "Era Information"

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===== Classic UO =====
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== Classic Era ==
  
Aside from the [[Classic Client]], while there are many different things that define what "Classic UO" is, there are two major turning points in UO's history that stand out above all others as marking an end to the "Classic Era". The first was the introduction of the facet of Trammel with the release of the Renaissance expansion in the year 2000. The second was the removal of the old item system when the Age of Shadows expansion was released.  
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Aside from the [[Classic Client]] and [[ClassicUO Client]], while there are many things that define what "classic" is to different people, there are two major turning points in Ultima Online's history that stand out above all others as marking the end to UO's Classic Era. The first was the introduction of the Trammel facet with the release of the Renaissance Expansion (May 4th, 2000), while the second was the changes to the item system and game mechanics that came with the Age of Shadows Expansion (Feb 11th, 2003).  
  
===== The Second Age =====
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'''Oceania Classic is set during The Second Age, before both the Renaissance and the Age of Shadows.'''
  
Oceania Classic is set in The Second Age (T2A), before the Renaissance and the Age of Shadows expansions.
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It is important to note that while Oceania Classic is set in The Second Age, it is not a replica or exact recreation of the game as it was during The Second Age, nor does it seek to be. It is for this reason that we describe the shard as being in the "Classic Era" instead.
  
While Oceania Classic is set in The Second Age, it is not a replica or complete recreation, nor does it seek to be.
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== Main Features ==
  
===== Classic Features =====
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* The worlds of [[Britannia]] and [[The Lost Lands]], which are isolated from one another on Oceania Classic.
 
 
* [[Britannia]] and the Lost Lands. No Trammel.
 
 
* Original (pre-AoS) item system. No insurance.
 
* Original (pre-AoS) item system. No insurance.
* 700 total Skill Cap. No Power Scrolls. 
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* 700 total Skill Cap, 225 Stat Cap.  
* 225 total Stat Cap. No Stat Scrolls.
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* [[Factions|Factions System]], Order vs Chaos, Dueling [[Arenas]].  
* [[Factions|Factions System]].
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* Player [[Houses]] in [[Britannia]], [[Rondorin]], and even in [[The Lost Lands]]!
* Classic Houses, including house keys to the front door.
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* Guildstones and the [[Guild System]] that goes with them.  
* Guildstones and the original [[Guild System]] that goes with them.  
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* Banksitting area on the [[Britain Bank Roof]].
* Banksitting in Britain!
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* [[Murderers|Murderer]] bounty hunting!
* [[Murderers|Murderer]] Bounty Hunting!
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* Original currency system, including bank cheques.  
* Much more...
 
  
 
Read more about [[:Category:Systems|Game Systems]].
 
Read more about [[:Category:Systems|Game Systems]].
 
===== What's Changed =====
 
 
The following is a list of things on [[Oceania Classic]] that are different to how they used be during The Second Age.
 
 
* The [[Isle of Magincia]] has been abandoned.
 
* The towns of Ocllo and Delucia have been given Public Moongates, while the Magincia gate has been removed.
 
* No permanent skill loss for [[Murderers]].
 
* The [[Factions|Factions System]] has been redesigned.
 
* The Minax stronghold is located in it's modern location - carved into Dragonhame Mountain - instead of just south of Papua where it originally was.
 
* The Council of Mages stronghold has been relocated to [[Wind]].
 
* Some game mechanics have been altered.
 
* Minor geographical changes due to using the modern Felucca map to recreate [[Britannia]].
 
* Locations from modern UO may be used in the future where appropriate, such as some of the newer dungeons. If so they would be heavily modified to fit into Classic UO. 
 
* Some very rare special bosses may make use of skills, spells and abilities from modern UO, such as Necromancy or Chivalry. These skills/spells/abilities are not available to players.
 
 
[[Oceania Classic]] makes use of a modern version of the [[Classic Client]]. Many gumps/menus/windows will look a little different to how they used to in older versions of the client. This also means that players are able to make use of some updated features in the client such as higher game window resolutions. As a result, the "update range" (how far the client can "see" in the game) has been increased to what it is in modern UO to allow for these higher resolutions.
 
 
===== Disabled Skills =====
 
 
The following skills from modern UO are disabled for use by players on Oceania Classic:
 
 
* Necromancy
 
* Chivalry
 
* Focus
 
* Mysticism
 
* Imbuing
 
* Throwing
 
* Bushido
 
* Ninjitsu
 
* Stealth
 
* Spellweaving
 
 
The modern Discordance skill takes the place of the old skill that was known as Enticement. We may need to disable or change Discordance pending balance testing as it wasn't originally part of The Second Age.   
 
 
Note that the Spirit Speak skill remains usable on the shard as it existed before the introduction of Necromancy and may be used to communicate with ghosts.
 
  
 
[[Category:About]]
 
[[Category:About]]

Latest revision as of 06:31, 27 December 2021

Classic Era

Aside from the Classic Client and ClassicUO Client, while there are many things that define what "classic" is to different people, there are two major turning points in Ultima Online's history that stand out above all others as marking the end to UO's Classic Era. The first was the introduction of the Trammel facet with the release of the Renaissance Expansion (May 4th, 2000), while the second was the changes to the item system and game mechanics that came with the Age of Shadows Expansion (Feb 11th, 2003).

Oceania Classic is set during The Second Age, before both the Renaissance and the Age of Shadows.

It is important to note that while Oceania Classic is set in The Second Age, it is not a replica or exact recreation of the game as it was during The Second Age, nor does it seek to be. It is for this reason that we describe the shard as being in the "Classic Era" instead.

Main Features

Read more about Game Systems.