Four warring Factions struggle for control of Britannia! Who's side will you join?
The Faction System in Oceania Classic has been redesigned and expanded compared to what used to exist on OSI.
- 1 Factions
- 2 Town Capture & Control
- 3 Valor Virtue
- 4 Faction Treasury & Garrisons
- 5 Faction Silver Donation Box
- 6 Temporary Skill Loss
To join a Faction, visit the stronghold of the one you wish to join and use the signup stone located near the entrance. You will be given a uniform to show your allegiance and will be able to join in the fight immediately.
Faction signup stones can also be found in the Moongate Hall.
The True Britannians are the loyal followers of Lord British. Their stronghold is Castle British in Britain.
Council of Mages
The Council of Mages are political opponents of Lord British's rule who were originally based on Verity Isle (Moonglow) and the now abandoned Isle of Magincia. They have since relocated their stronghold underground to the City of Mages, Wind.
This Faction follows 3 evil demonic entities known as the Shadowlords. Their base is located in the Yew Crypts.
Followers of Minax
The Followers of Minax, or just Minax for short, support the vile Lady Minax in her attempts to overthrow her bitter enemy, Lord British. Their stronghold is located in Dragonhame Mountain, with the entrance located almost opposite to that of Dungeon Destard. The mountain can be found roughly halfway between the cities of Trinsic and Skara Brae.
Dismayed by the relentless war between the four Factions, Lord Blackthorn has ordered his Chaos troops to liberate captured cities and guard those which have declared neutrality. Chaos guards are hostile towards members of all four Factions. Chaos are based in Castle Blackthorn above Britain.
Note: Chaos in this context is the Anti-Faction and cannot be joined by players. It should not be confused with the separate version of Chaos which players can join as part of the Order vs Chaos guild warfare system.
Town Capture & Control
The cities of Britain, Moonglow, Yew, Skara Brae, Trinsic, Vesper, Ocllo, and Nujel'm can be captured and controlled by the Factions.
Cities are captured by stealing the town Sigil, taking it back to your base, holding it for 2 hours to corrupt, and then placing it back in the respective town. The town is secured for either 72 (Trinsic), 24 (Vesper, Ocllo, Nujej'm), or 6 hours (Britain, Moonglow, Skara, Yew), at which point the Sigil can be stolen once again by a rival Faction member.
Stealing a Sigil requires either 80.0 in the Stealing skill or a pair of Gloves of Sigil Stealing (see below).
Citizens & Economies
The eight Faction Cities each have their own economies. A city's Treasury Balance determines how many citizens and guards the city can support at any given time. The guard and citizen populations of the cities will rise and fall on an (in-game, equal to 48 minutes) daily basis according to that city's Treasury Balance.
When a city's balance grows by 100 silver coins it will attract a new citizen. When a city can no longer financially support all it's citizens, some will begin to die in the streets due to neglect.
Citizens in the two major cities of Britain and Trinsic can earn and/or cost up to 50% more per day compared with citizens in other towns.
Some cities can grow larger citizen and guard populations due to their geographic size. Skara Brae is the smallest and has a max population of around 110, while Britain and Trinsic are the largest and can be home to up to 300 citizens each. While Britain can have a very large population of citizens, it's number of guards will be far fewer and will only patrol the East side of the city.
Citizens can be identified by the title "of [City]" after their names. Each citizen in a city contributes an amount of income and/or maintenance per day to their city's treasury. Each individual citizen's income or loss is added up to produce the city's daily income or loss. The total daily income/loss is then added or subtracted from the treasury's balance.
Faction Commanders can send silver to a city under their control to boost it's balance and increase the number of citizens and guards in the town.
The Tithe Rate set by the Faction Commander also applies to citizens in the cities under their control. The tithe is deducted from the city's daily income and is sent to the Faction's treasury.
The current state of the Faction Cities can be seen on the Server Status page.
The strategically important and resource rich cities of Trinsic, Vesper, Ocllo, and Nujel'm can be guarded by large armies of Faction or Chaos Guards. The Sigils in the other four Faction Towns are more lightly guarded.
Once a player captures a town by placing it's corrupted Sigil back on the town's monolith, troops will begin to arrive from the player's Faction to guard the town.
Killing enemy Faction Guards will reward the player with Silver, Valor, as well as whatever else the guard may be carrying.
Garrisons of Faction and Chaos Guards can also be found at the Faction Strongholds and Castle Blackthorn.
- Faction Guards from the True Britannians and Council of Mages will attack Murderers who aren't in the same Faction as them on sight, even if the Murderer isn't in a Faction at all.
- Shadowlords Faction Guards will attack anyone in their town who isn't in the Shadowlords Faction, including innocent Blues who are not even in a Faction at all.
- Council of Mages guards will attack anyone with negative Karma who is not from their Faction, including innocent Blues who are not even in a Faction at all.
- Minax guards will attack anyone with positive Karma who is not from their Faction, including innocent Blues who are not even in a Faction at all.
Faction Capital: Trinsic
The Faction Capital of Trinsic can be guarded by a large and powerful army of Faction Guards.
Capturing the capital rewards the successful thief with a very large amount of Valor and Silver.
Controlling Trinsic is required in order to purchase Dark or Silver Steeds.
Faction Cities have a small random chance to rebel against their new masters when they are captured and instead declare themselves to be Neutral.
Chaos can also liberate captured cities and turn them neutral.
Chaos troops are hostile towards all Factions and are there to defend the town's right to neutrality.
When a Faction controls one of the eight towns, members from that Faction may purchase select goods in which that town specialises in at a greatly discounted price from the Town Stone. Some goods can be paid for in Gold, while some require Silver.
Players must be a Seeker of Valor before they are able to buy from the Town Stones.
Town Stones are located next to their town's bank for convenience.
Each town has two items available from it's Town Stone.
- Trinsic: Enhanced Bandages*, First Aid Kits*
- Vesper: Reagents*, Wood
- Ocllo: Bottles*, Ingots
- Nujel'm: Ingots*, Bottles
- Britain: Cloth*, Leather
- Moonglow: Blank Scrolls*, Cloth
- Yew: Wood*, Bolts
- Skara Brae: Arrows*, Reagents
Note: An asterisk indicates that this item is the cheapest available of it's kind on the shard.
Town Hitching Post
Town Hitching Posts can be found next to Town Stones and allow Faction members to purchase War Mounts.
New War Mounts based on the original Faction War Horse have been added, some of which can only be purchased by either the two "good" OR the two "evil" Factions. Like the War Horse, the new War Mounts can be resurrected by their owner without the need for any Vet skill.
- War Horse - All Factions - Britain & Yew
- War Llama - All Factions - Moonglow & Skara Brae
- War Ostard - All Factions - Vesper
- War Bear - All Factions - Ocllo
- War Warg - Minax & Shadowlords - Nujel'm
- War Drake - True Britannians & Council of Mages - Nujel'm
- Dark Steed - Minax & Shadowlords - Trinsic
- Silver Steed - True Britannians & Council of Mages - Trinsic
The Valor Virtue allows characters to buy from Town Stones and Valor Stones.
Characters can raise their Valor Virtue by taking part in Faction combat and stealing Sigils.
Taking a Sigil to a Faction Stronghold to corrupt will earn the thief 100 Valor points.
Returning a corrupted Sigil to a town, thus capturing it, will reward the thief as follows:
- Trinsic: 800 Valor
- Vesper, Ocllo, and Nujel'm: 400 Valor
- Britain, Moonglow, Yew, and Skara Brae: 200 Valor
Faction Treasury & Garrisons
The size and makeup of the garrisons of guards at the Faction Strongholds is dependent on the Faction's Treasury's balance. Garrisons also require daily pay which is deducted from the Faction's Treasury.
- 0-2500 Silver: No Garrison
- 2500-10000 Silver: Soldiers - 25 silver/day/each
- 10000-20000 Silver: Heavy Melee - 50 silver/day/each
- 20000+ Silver: Ranged - 100 silver/day/each
Note: Day above is referring to in-game days, which are equivalent to 48 real minutes.
Extra troops that are not in a Faction that may appear in Faction Strongholds such as Castle British do not count towards this.
Faction Silver Donation Box
The Silver Donation Box is located next to each Faction's Stronghold Stone.
Rewards may be claimed from the box, such as Anti-Para Potions, Invisibility Potions, Faction Traps, First Aid Packs, Tasty Treats, War Mount Whistles and more.
Silver donated to the box goes directly into the Faction's Treasury.
Gloves of Sigil Stealing
Gloves of Sigil Stealing are available as a reward from the Faction Garrison Donation Box for 1000 Silver. These gloves allow a player to steal Sigils without the need for the Stealing skill whilst they are being worn. The wearer will also suffer a -10 penalty to Dexterity while the gloves are equipped, which also means they require at least 21 Dexterity to wear.
Temporary Skill Loss
Dying to an enemy Factioner will result in a 5 minute temporary skill loss of 33% for the victim.