Era Information
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Classic Era
Aside from the Classic Client and ClassicUO Client, while there are many things that define what "classic" is to different people, there are two major turning points in Ultima Online's history that stand out above all others as marking the end to UO's Classic Era. The first was the introduction of the Trammel facet with the release of the Renaissance Expansion (May 4th, 2000), while the second was the changes to the item system and game mechanics that came with the Age of Shadows Expansion (Feb 11th, 2003).
Oceania Classic is set during The Second Age, before both the Renaissance and the Age of Shadows.
It is important to note that while Oceania Classic is set in The Second Age, it is not a replica or exact recreation of the game as it was during The Second Age, nor does it seek to be. It is for this reason that we describe the shard as being in the "Classic Era" instead.
Core Features
- The worlds of Britannia and The Lost Lands, which are isolated from one another on Oceania Classic.
- Original (pre-AoS) item system. No insurance.
- 700 total Skill Cap, 225 Stat Cap.
- Factions System, Order vs Chaos, Dueling Arenas.
- Player Houses in Britannia, Rondorin, and even in The Lost Lands!
- Guildstones and the Guild System that goes with them.
- Banksitting area on the Britain Bank Roof.
- Murderer bounty hunting!
- Original currency system, including bank cheques.
Read more about Game Systems.
Disabled Skills
The following skills from modern UO are disabled for use by players on Oceania Classic but may still be mentioned in game or used by some NPCs.
- Necromancy
- Chivalry
- Focus
- Mysticism
- Imbuing
- Throwing
- Bushido
- Ninjitsu
- Spellweaving
The Discordance skill takes the place of the old skill that was known as Enticement.
Playable Race
Humans are the only playable race on Oceania Classic. Creation of Elf and Gargoyle characters is disabled.