Difference between revisions of "Era Information"
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− | + | == Classic Era == | |
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− | + | Aside from the [[Classic Client]] and [[ClassicUO Client]], while there are many things that define what "classic" is to different people, there are two major turning points in Ultima Online's history that stand out above all others as marking the end to UO's Classic Era. The first was the introduction of the Trammel facet with the release of the Renaissance Expansion (May 4th, 2000), while the second was the changes to the item system and game mechanics that came with the Age of Shadows Expansion (Feb 11th, 2003). | |
− | + | '''Oceania Classic is set during The Second Age, before both the Renaissance and the Age of Shadows.''' | |
− | It is important to note that while Oceania Classic is set in The Second Age | + | It is important to note that while Oceania Classic is set in The Second Age, it is not a replica or exact recreation of the game as it was during The Second Age, nor does it seek to be. It is for this reason that we describe the shard as being in the "Classic Era" instead. |
− | == | + | == Main Features == |
− | * The | + | * The worlds of [[Britannia]] and [[The Lost Lands]], which are isolated from one another on Oceania Classic. |
* Original (pre-AoS) item system. No insurance. | * Original (pre-AoS) item system. No insurance. | ||
− | * 700 total Skill Cap, 225 | + | * 700 total Skill Cap, 225 Stat Cap. |
* [[Factions|Factions System]], Order vs Chaos, Dueling [[Arenas]]. | * [[Factions|Factions System]], Order vs Chaos, Dueling [[Arenas]]. | ||
− | * | + | * Player [[Houses]] in [[Britannia]], [[Rondorin]], and even in [[The Lost Lands]]! |
* Guildstones and the [[Guild System]] that goes with them. | * Guildstones and the [[Guild System]] that goes with them. | ||
* Banksitting area on the [[Britain Bank Roof]]. | * Banksitting area on the [[Britain Bank Roof]]. | ||
− | * [[Murderers|Murderer]] | + | * [[Murderers|Murderer]] bounty hunting! |
* Original currency system, including bank cheques. | * Original currency system, including bank cheques. | ||
Read more about [[:Category:Systems|Game Systems]]. | Read more about [[:Category:Systems|Game Systems]]. | ||
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[[Category:About]] | [[Category:About]] |
Latest revision as of 06:31, 27 December 2021
Classic Era
Aside from the Classic Client and ClassicUO Client, while there are many things that define what "classic" is to different people, there are two major turning points in Ultima Online's history that stand out above all others as marking the end to UO's Classic Era. The first was the introduction of the Trammel facet with the release of the Renaissance Expansion (May 4th, 2000), while the second was the changes to the item system and game mechanics that came with the Age of Shadows Expansion (Feb 11th, 2003).
Oceania Classic is set during The Second Age, before both the Renaissance and the Age of Shadows.
It is important to note that while Oceania Classic is set in The Second Age, it is not a replica or exact recreation of the game as it was during The Second Age, nor does it seek to be. It is for this reason that we describe the shard as being in the "Classic Era" instead.
Main Features
- The worlds of Britannia and The Lost Lands, which are isolated from one another on Oceania Classic.
- Original (pre-AoS) item system. No insurance.
- 700 total Skill Cap, 225 Stat Cap.
- Factions System, Order vs Chaos, Dueling Arenas.
- Player Houses in Britannia, Rondorin, and even in The Lost Lands!
- Guildstones and the Guild System that goes with them.
- Banksitting area on the Britain Bank Roof.
- Murderer bounty hunting!
- Original currency system, including bank cheques.
Read more about Game Systems.