Difference between revisions of "Publish Notes"

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== Publish 06/07/20 ==
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===== Pet Summoning Balls =====
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* Blood Elementals now have a small chance to drop a Pet Summoning Ball as loot. Blood Elementals can be found on the bottom level of Dungeon Shame.
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* Pet Summoning Balls are initially Cursed (can be looted) until they are successfully linked to a pet, at which time they become Blessed.
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* There is a 10 minute re-use cooldown after summoning a pet.
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* The Balls can hold 3 charges at once and can be recharged a maximum of 25 times.
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* They cannot be used by a player who is in combat, is criminal, is hidden, or by someone who is in an Arena.
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* Powder of Translocation is used to charge the Balls and can be found as loot on Fire Demons, who now inhabit the bottom level of Hythloth Dungeon.
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===== Fire Steeds =====
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* Fire Steeds now spawn on the bottom level of Fire Dungeon!
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* Unlike Fire Steeds on OSI, ours are not neon/blaze in hue. Instead they now come in five different hues that might be described as "Blood Orange" in colour. They also come in four different body types. This means there are a total of 20 different shades of Fire Steed (the 5 hues each look a little different on the 4 horse body types). One hue (4 shades) is common, while the other four hues (16 shades) are rare.
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* New horse sound effects unique to the Fire Steed.
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* A good Fire Steed will be somewhat stronger than a Nightmare in melee combat. They also have a powerful Fire Breath attack that is similar to Dragon's.
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===== Updates & Bug Fixes =====
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* An opportunistic Variety Dealer and a Healer have set up shop down in the depths of Hythloth Dungeon to tend to the dead, for a price...
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* The loot available from some monsters has been adjusted.
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* The price of certain items available from NPC vendors has been adjusted.
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* Characters now require a rank of 2 with their Faction before they can buy from Town Stones.
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* Pets will now refuse to attack mounted Faction guards.
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* A major bug that was causing NPC AI to glitch has been resolved.
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== Publish 03/07/20 ==
 
== Publish 03/07/20 ==
  

Revision as of 07:38, 6 July 2020

Publish 06/07/20

Pet Summoning Balls
  • Blood Elementals now have a small chance to drop a Pet Summoning Ball as loot. Blood Elementals can be found on the bottom level of Dungeon Shame.
  • Pet Summoning Balls are initially Cursed (can be looted) until they are successfully linked to a pet, at which time they become Blessed.
  • There is a 10 minute re-use cooldown after summoning a pet.
  • The Balls can hold 3 charges at once and can be recharged a maximum of 25 times.
  • They cannot be used by a player who is in combat, is criminal, is hidden, or by someone who is in an Arena.
  • Powder of Translocation is used to charge the Balls and can be found as loot on Fire Demons, who now inhabit the bottom level of Hythloth Dungeon.
Fire Steeds
  • Fire Steeds now spawn on the bottom level of Fire Dungeon!
  • Unlike Fire Steeds on OSI, ours are not neon/blaze in hue. Instead they now come in five different hues that might be described as "Blood Orange" in colour. They also come in four different body types. This means there are a total of 20 different shades of Fire Steed (the 5 hues each look a little different on the 4 horse body types). One hue (4 shades) is common, while the other four hues (16 shades) are rare.
  • New horse sound effects unique to the Fire Steed.
  • A good Fire Steed will be somewhat stronger than a Nightmare in melee combat. They also have a powerful Fire Breath attack that is similar to Dragon's.
Updates & Bug Fixes
  • An opportunistic Variety Dealer and a Healer have set up shop down in the depths of Hythloth Dungeon to tend to the dead, for a price...
  • The loot available from some monsters has been adjusted.
  • The price of certain items available from NPC vendors has been adjusted.
  • Characters now require a rank of 2 with their Faction before they can buy from Town Stones.
  • Pets will now refuse to attack mounted Faction guards.
  • A major bug that was causing NPC AI to glitch has been resolved.

Publish 03/07/20

Explosion Potions are no longer stackable.

Lockdowns inside houses are now counted correctly.

Improvements to NPC AI, particularly Mage AI.

The damage output of a few spells has been adjusted slightly. The largest change was to Mind Blast, which was previously capable of doing far too much damage and has been scaled back to a more reasonable level.

Further balancing of Faction Guards, AI Arena opponents, and human NPCs.

The Wrestling special moves now consume Mana instead of Stamina. Stun = 25 | Disarm = 20

Added sound effects for Wrestling hits/punches.

Fixed various Cliloc errors.

Characters can no longer recall or gate into the area immediately surrounding Faction Town Monoliths.

Known Issue: The points on Faction Donation Boxes are not decaying as they should and the garrisons in the bases are not spawning or despawning. As a result we will manually add a garrison to each base some time after the publish goes live. The garrison function of the Donations Box has been disabled for now, however players may still donate to the box and claim rewards from it as normal.

Characters will now be awarded 250 Silver for capturing a Faction Town. This reward is not affected by the Faction's tithe rate and goes directly to the thief who returns the Sigil to the town after it has been corrupted.

The loot available from Shadow, White, and Ancient Wyrms has been improved.

Misc bug fixes.

Publish 01/07/20

Explosion Potions can no longer be thrown while frozen/para/casting.

Complete re-write of the Stamina loss on damage algorithm.

Fixed a bug that caused a character's Stamina to fall to 0 for no reason.

Fixed a bug that was preventing some human mage NPCs from being able to be interrupted.

Players will now earn Silver for defeating human NPCs which are members of rival factions.

More balancing of Faction Guards and AI Arena NPCs.

Faction Traps now spawn around Town Monoliths to protect the Sigil. These traps may be removed/disarmed with a Faction Trap Removal Kit and the Detect Hidden and Remove Trap skills. Removing/disarming traps will reward the player with Silver. See the Factions page on the Wiki for more info.

The Faction Stability system has been enabled. The largest Faction may not grow more than 3 times larger than the smallest Faction.

Reward Gladiator Candles, Lanterns and Torches have had the formatting of their item names fixed.

Players who have equal to 100.0 skill in Stealth may now take an extra 2 steps before needing to reuse the Stealth skill. This raises the max steps from 10 to 12.

Items bought from Faction Town Stones will now be put in the character's bank box if they are unable to carry the item(s) in their backpack. This should also make buying in bulk from the Stones much easier.

Wood bought from Town Stones may now be used for crafting.

Characters should no longer be flagged as in the heat of battle when they are attacked by Faction Guards in situations where the character is not the aggressor.

Plus many other misc. bug fixes and balance changes.