Difference between revisions of "Factions"

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Four warring Factions struggle for control of [[Britannia]]! Who's side will you join? [[File:Lady minax.png|thumb|Lady Minax]]
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Four warring Factions struggle for control of [[Britannia]]! Who's side will you join? [[File:Wind com hq.png|thumb|The Britannian Council of Mages Stronghold in Wind]]
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Three of these Factions also battle over the [[Lost Lands]]!
  
 
The Faction System in [[Oceania Classic]] has been redesigned and expanded compared to what used to exist on OSI.
 
The Faction System in [[Oceania Classic]] has been redesigned and expanded compared to what used to exist on OSI.
  
 
== Factions ==  
 
== Factions ==  
[[File:Wind com hq.png|thumb|The New Council of Mages Stronghold In Wind]]
 
  
 
To join a Faction, visit the stronghold of the one you wish to join and use the signup stone located near the entrance. You will be given a uniform to show your allegiance and will be able to join in the fight immediately.
 
To join a Faction, visit the stronghold of the one you wish to join and use the signup stone located near the entrance. You will be given a uniform to show your allegiance and will be able to join in the fight immediately.
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Faction signup stones can also be found in the [[Moongate Hall]].
  
 
===== True Britannians =====
 
===== True Britannians =====
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The Council of Mages are political opponents of Lord British's rule who were originally based on Verity Isle (Moonglow) and the now abandoned [[Isle of Magincia]]. They have since relocated their stronghold underground to the City of Mages, [[Wind]].  
 
The Council of Mages are political opponents of Lord British's rule who were originally based on Verity Isle (Moonglow) and the now abandoned [[Isle of Magincia]]. They have since relocated their stronghold underground to the City of Mages, [[Wind]].  
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The entrance to the Council of Mages base in the [[Lost Lands]] is located high in the Harpy Hills west of Terathan Keep.
  
 
===== Shadowlords =====
 
===== Shadowlords =====
  
 
This Faction follows 3 evil demonic entities known as the Shadowlords. Their base is located in the Yew Crypts.
 
This Faction follows 3 evil demonic entities known as the Shadowlords. Their base is located in the Yew Crypts.
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 +
The entrance to the Shadowlords base in the [[Lost Lands]] can be found on the east side of Hoppers Bog.
  
 
===== Followers of Minax =====
 
===== Followers of Minax =====
  
 
The Followers of Minax, or just Minax for short, support the vile [[Lady Minax]] in her attempts to overthrow her bitter enemy, Lord British. Their stronghold is located in Dragonhame Mountain, with the entrance located almost opposite to that of Dungeon Destard. The mountain can be found roughly halfway between the cities of Trinsic and Skara Brae.
 
The Followers of Minax, or just Minax for short, support the vile [[Lady Minax]] in her attempts to overthrow her bitter enemy, Lord British. Their stronghold is located in Dragonhame Mountain, with the entrance located almost opposite to that of Dungeon Destard. The mountain can be found roughly halfway between the cities of Trinsic and Skara Brae.
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The entrance the Minax base in the [[Lost Lands]] can be found in the mountainside halfway between the City of the Dead and the Council of Mages base.
  
 
===== Chaos Anti-Faction =====
 
===== Chaos Anti-Faction =====
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Note: Chaos in this context is the Anti-Faction and cannot be joined by players. It should not be confused with the separate version of Chaos which players can join as part of the Order vs Chaos guild warfare system.
 
Note: Chaos in this context is the Anti-Faction and cannot be joined by players. It should not be confused with the separate version of Chaos which players can join as part of the Order vs Chaos guild warfare system.
  
== Town Capture & Control ==
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== Town Capture & Management ==
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 +
The cities of Britain, Moonglow, Yew, Trinsic, Vesper, Ocllo, Delucia, and Papua can be captured and controlled by the Factions.
  
The cities of Britain, Delucia, Minoc, Moonglow, Skara Brae, Trinsic, Vesper and Yew can be captured and controlled by the Factions.  
+
The eight Faction Cities each have their own citizens, troops, and functioning economies.  
  
Cities are captured by stealing the town Sigil, taking it back to your base, holding it for 2 hours to corrupt, and then placing it back in the respective town. The town is secured for 12 hours at which point the Sigil can be stolen once again by a rival Faction member.
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Cities are captured by stealing the town Sigil, taking it back to your base, holding it for 2 hours to corrupt, and then placing it back in the respective town. The town is secured for either 72 (Trinsic), 24 (Vesper, Ocllo, Delucia), or 6 hours (Britain, Moonglow, Yew, Papua), at which point the Sigil can be stolen once again by a rival Faction member.
  
 
Stealing a Sigil requires either 80.0 in the Stealing skill or a pair of Gloves of Sigil Stealing (see below).
 
Stealing a Sigil requires either 80.0 in the Stealing skill or a pair of Gloves of Sigil Stealing (see below).
  
===== Faction Guards =====
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===== Citizens =====
Once a player captures a town by placing it's corrupted sigil back on the town monolith, troops will begin to arrive from the player's Faction to guard the town.  
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[[File:Myst ooo soul sigil slbase.png|thumb|Shadowlords chase a Minax player carrying a Sigil]]
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 +
A city's Treasury Balance determines how many Citizens the city can support at any given time. Citizen populations of the cities will rise and fall on an (in-game, equal to 48 minutes) daily basis according to that city's Treasury Balance. A city can support one Citizen for every 500 silver in it's treasury. A city's Treasury Balance and Citizen population can be increased by adopting the Growth strategy.
 +
 
 +
Citizens earn a daily income for their city and also incur daily maintenance costs. Their income will be directed towards the city's set strategy, while their maintenance costs are withdrawn from the Civic Budget, or the Treasury Balance if the budget cannot afford the costs.
 +
 
 +
The minimum and maximum amount an individual Citizen can earn is determined by a number of factors, such as the Health and Morale of their city, the size of the army guarding the city, and the city's population.
 +
 
 +
Citizens in the two major cities of Britain and Trinsic can earn more per day compared with citizens in other towns, depending on the Health and Morale in those cities.
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 +
Citizens can be identified by the title "of [City]" after their names.
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 +
Faction Commanders can send silver to a city under their control to boost it's Treasury Balance and thus increase the number of Citizens in the town.
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 +
===== City Troops =====
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 +
Once a player captures a town by placing it's corrupted Sigil back on the town's monolith, troops will begin to arrive from the player's Faction to guard the town.
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 +
The size of the army guarding a city is determined by it's Military Budget. Cities which have no funds in their Military Budget will be undefended.
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 +
Troops incur upkeep costs which are withdrawn from the city's Military Budget, or the Treasury Balance if the budget cannot afford it.
  
Killing enemy Faction Guards will reward the player with Silver along with whatever else the guard may be carrying.
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Killing enemy Faction Guards will reward the player with silver, [[Valor]], as well as whatever else the guard may be carrying.
  
Faction Guards from the True Britannians and Council of Mages will attack [[Murderers]] who aren't in the same Faction as them on sight, even if the Murderer isn't in a Faction at all.
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Garrisons of Faction and Chaos Guards can also be found at the Faction Strongholds and Castle Blackthorn.
  
Shadowlords Faction Guards will attack anyone in their town who isn't in the Shadowlords Faction, including innocent Blues who are not even in a Faction at all.
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===== City Management =====
  
Council of Mages guards will attack anyone with negative Karma who is not from their Faction, including innocent Blues who are not even in a Faction at all.
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Faction Commanders can use the City Management menu to govern cities under their control.
  
Minax guards will attack anyone with positive Karma who is not from their Faction, including innocent Blues who are not even in a Faction at all.
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Speak either of the phrases "I am sheriff" or "I wish to access the city treasury" whilst a Faction Commander and in a city under your control to access the City Management menu. The menu is the same regardless of which phrase is uttered.
  
===== Faction Traps =====
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===== City Strategies =====
  
After a town is captured, Faction Traps of various kinds will be laid around the town monolith to protect the Sigil.  
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Faction Commanders can use the City Management menu to set a city's strategy, which determines what the income generated by it's citizens will be spent on.
  
Faction Traps can be found with the Detect Hidden skill and removed with a Faction Trap Removal Kit via the Remove Trap skill. Disarming/removing Faction Traps will reward the character with Silver.  
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Growth: Citizen's income will go to the city's Treasury Balance. Use the Growth strategy to increase the citizen population of a city.
  
Some time after a trap is removed a new one will be laid around the monolith to replace it.  
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Military: Income generated by the city's citizens will go to the Military Budget. Use the Military strategy to increase the size and strength of the army guarding the city.
  
===== Capital Cities =====
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Civic: Employing the Civic strategy will direct income from the city's citizens to the Civic Budget. Use the Civic strategy to strengthen the city's economy so that it can support more citizens and enact zero and negative Tax Rates.
  
Each Faction has a Capital City which is defended by a much larger army than normal when it is controlled by that Faction.
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Balanced: The Balanced strategy splits the earnings of citizens between the Military and Civic Budgets.
  
Capturing an opposing Faction's Capital is required in order to purchase some War Mounts.
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===== Tax Rate =====
  
* True Britannians - Britain
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Faction Commanders can use the City Management menu to set a city's Tax Rate. The Tax Rate determines the cost of items sold by most NPC vendors within the city.
* Council of Mages - Moonglow
 
* Shadowlords - Yew
 
* Followers of Minax - Trinsic
 
  
===== Neutral Cities =====
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Tax Rates of 0% to negative -10% can only be enacted when a city's Civic Budget is large enough to support these negative rates.
  
Faction Cities have a small random chance to rebel against their new masters when they are captured and instead declare themselves to be Neutral.  
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Citizens in cities with 0% to -10% Tax Rates will incur higher maintenance costs, thus putting more strain on the Civic Budget.
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 +
Once a city's Civic Budget can no longer support a rate of 0% to -10%, it's rate will automatically revert to +5%.
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 +
A city cannot employ the Civic or Balanced strategies while also having a 0% to -10% Tax Rate. Only the Growth and Military strategies may be used at the same time as a 0% to -10% Tax Rate.
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Some NPC Vendors are tax exempt, such as Architects, Real Estate Brokers, and Reward Vendors. These will always sell their goods as if the Tax Rate was 0%.
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 +
===== Health & Morale =====
  
Chaos can also liberate captured cities and turn them neutral. A city cannot be liberated by Chaos for at least 24 hours after it has been captured by a Faction.  
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Each of the Faction cities has Health and Morale ratings which impact how much citizens in the city can earn each day.
  
Neutral Cities are occupied by [[Lord Blackthorn|Lord Blackthorn's]] anti-Faction Chaos guards. Chaos troops are hostile towards all Factions and are there to defend the city's right to neutrality.
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Health Ratings: Terrible, Poor, Average, Good, Excellent 
  
===== Town Stones =====
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Morale Ratings: Dismal, Pessimistic, Ok, Optimistic, Triumphant
  
When a Faction controls one of the eight towns, members from that Faction may purchase select goods in which that town specialises in at a greatly discounted price from the Town Stone. Some goods can be paid for in Gold, while some require Silver.
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A city's health can be improved by employing the Growth strategy and also by having a large Civic Budget to support better healthcare for the city's citizens.
  
Players must be a Seeker of [[Valor]] before they are able to buy from the Town Stones.
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Morale can be improved by employing the Military strategy and increasing the size of the army guarding the city.
  
===== Town Hitching Post =====
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A city can suffer a loss of both Health and especially Morale when it's Sigil is stolen. Cities who's Sigils are frequently stolen and fought over are likely to have quite low Morale as a result of all the fighting. 
  
Town Hitching Posts can be found next to Town Stones and allow Faction members to purchase War Mounts. The same Town Hitching Post will provide different War Mounts based on the Faction - a post that sells a War Horse to one Faction might sell a War Llama to a different Faction if they were to capture the same town, for example.
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===== Faction Capital: Trinsic =====
  
===== War Mounts =====
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The Faction Capital of Trinsic can be guarded by a large and powerful army of Faction Guards.  
[[File:Warhorse body shades.png|thumb|True Brits War Horses]]
 
New War Mounts based on the original Faction War Horse have been added, some of which can only be purchased by either the two "good" OR the two "evil" Factions. Like the War Horse, the new War Mounts can be resurrected by their owner without the need for any Vet skill.  
 
  
* War Horse - All Factions
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Capturing the capital rewards the successful thief with a very large amount of [[Valor]] and Silver.
* War Llama - All Factions
 
* War Ostard - All Factions
 
* War Bear - All Factions
 
* War Warg - Minax & Shadowlords
 
* War Drake - True Britannians & Council of Mages
 
* Dark Steed - Minax & Shadowlords
 
* Silver Steed - True Britannians & Council of Mages
 
  
Capturing an enemy Faction's Capital City from the opposing side of good/evil is the only way to purchase Dark and Silver Steeds. For example, the True Britannians (good) would need to capture either the Minax (evil) capital of Trinsic or the Shadowlords (evil) capital of Yew in order to purchase Silver Steeds. On the other hand, capturing the Council of Mages (good) capital of Moonglow would not enable the True Britannians to purchase Silver Steeds from it's Town Hitching Post, which would instead offer them War Horses.
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Controlling Trinsic is required in order to purchase Dark or Silver Steeds.
  
===== Townsfolk =====
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===== Neutral/Chaos Cities =====
[[File:Bladebard townsfolk 150520.png|thumb|A Player Battles With Townsfolk In Britain]]
 
The makeup of a town's population and how it behaves will change based on which Faction is controlling the town.
 
  
* True Britannians: Towns under the rule of Lord British are full of law abiding citizens who dare not instigate combat with anyone.
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Faction Cities have a small random chance to rebel against their new masters when they are captured and instead declare themselves to be Neutral.  
  
* Council of Mages: Tired at having ruffians and evildoers lurking in their streets and having grown impatient with the lack of action taken by Lord British, regular citizens in towns controlled by the Council of Mages have gone vigilante and will openly attack [[Murderers]] and anyone with negative [[Karma]].  
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Chaos can also liberate captured cities and turn them neutral.  
  
* Followers of Minax: Towns which have the misfortune to be captured by the forces of Minax quickly descend into utter chaos in the absence of the rule of law. It isn't long before it's every man and woman for themselves as decent folk fight for their very lives whilst those of ill intent seek to take advantage of the situation. Bodies soon litter the streets as society begins to crumble...
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Chaos troops are hostile towards all Factions and are there to defend the town's right to neutrality.
  
* Shadowlords: Any poor soul left behind after a town falls to the followers of the demonic Shadowlords is swiftly possessed and driven completely insane. Only evil lives here.
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===== Town Stones =====
  
* Neutral/Chaos: Neutral cities are inhabited by a mix of good and evil Townsfolk.
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When a Faction controls one of the eight towns, members from that Faction may purchase select goods in which that town specialises in at a greatly discounted price from the Town Stone. Some goods can be paid for in Gold, while some require silver.
  
These Townsfolk are not under the jurisdiction of the normal Town Guards - you cannot call "guards" on them.
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Players must be a Seeker of [[Valor]] before they are able to buy from the Town Stones.
  
Townsfolk are not in the Factions themselves and will react to others regardless of their Faction status. It is entirely possible for Townsfolk to attack members of the very Faction which controls the town they're from.  
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Town Stones are located next to their town's bank for convenience.
  
Shopkeepers/Vendors may also be attacked by the Townsfolk based on their own Karma level.
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Each town has two items available from it's Town Stone.
  
===== No Magincia =====
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* Trinsic: Enhanced Bandages*, [[First Aid Kits]]*
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* Vesper: Reagents*, Wood
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* Ocllo: Bottles*, Ingots
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* Britain: Cloth*, Leather
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* Moonglow: Blank Scrolls*, Cloth
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* Yew: Wood*, Arrows
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* Papua: Cloth, Reagents
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* Delucia: Leather, Bottles 
  
Magincia is not included in the Faction System on [[Oceania Classic]] as the [[Isle of Magincia]] has been abandoned entirely.  
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Note: An asterisk indicates that this item is the cheapest available of it's kind on the shard.
  
Magincia has been replaced by Delucia, which makes a triumphant return to the Faction wars after many long years.
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===== Town Hitching Post =====
  
The Council of Mages stronghold is now located in [[Wind]].
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Town Hitching Posts can be found next to Town Stones and allow Faction members to purchase War Mounts.
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===== War Mounts =====
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[[File:Warhorse body shades.png|thumb|True Brits War Horses]]
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New War Mounts based on the original Faction War Horse have been added, some of which can only be purchased by either the two "good" OR the two "evil" Factions. Like the War Horse, the new War Mounts can be resurrected by their owner without the need for any Vet skill.
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 +
* War Horse - All Factions - Britain & Papua
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* War Llama - All Factions - Moonglow
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* War Ostard - All Factions - Vesper
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* War Bear - All Factions - Ocllo & Delucia
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* War Warg - Minax & Shadowlords - Yew
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* War Drake - True Britannians & Council of Mages - Yew
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* Dark Steed - Minax & Shadowlords - Trinsic
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* Silver Steed - True Britannians & Council of Mages - Trinsic
  
 
== Valor Virtue ==
 
== Valor Virtue ==
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Characters can raise their [[Valor]] Virtue by taking part in Faction combat and stealing Sigils.
 
Characters can raise their [[Valor]] Virtue by taking part in Faction combat and stealing Sigils.
  
== Garrisons & Rewards==
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Taking a Sigil to a Faction Stronghold to corrupt will earn the thief a small amount of Valor points.
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 +
Returning a corrupted Sigil to a town, thus capturing it, will reward the thief with a larger amount of points, depending on the town. Trinsic is worth the most.
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== Faction Treasury & Garrisons ==
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The size and makeup of the garrisons of guards at the Faction Strongholds is dependent on the Faction's Treasury's balance. Garrisons also require daily pay which is deducted from the Faction's Treasury.
  
The Faction strongholds are now garrisoned in order to defend the Sigils from being stolen.
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== Faction Silver Donation Box ==
  
===== Faction Silver Donation Box =====
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The Silver Donation Box is located next to each Faction's Stronghold Stone in Britannia.
  
The Silver Donation Box is located next to each Faction's Stronghold Stone.  
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Rewards may be claimed from the box, such as Anti-Para Potions, Invisibility Potions, Faction Traps, First Aid Packs, Tasty Treats, War Mount Whistles and more.
  
Rewards may be claimed from the box, such as [[Ethereal Mounts]], with more rewards planned to be added in the future.
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Silver donated to the box goes directly into the Faction's Treasury.
  
 
===== Gloves of Sigil Stealing =====
 
===== Gloves of Sigil Stealing =====
Gloves of Sigil Stealing are available as a reward from the Faction Garrison Donation Box for 1000 Silver. These gloves allow a player to steal Sigils without the need for the Stealing skill whilst they are being worn. The wearer will also suffer a -10 penalty to Dexterity while the gloves are equipped, which also means they require at least 21 Dexterity to wear.
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Gloves of Sigil Stealing are available as a reward from the Faction Garrison Donation Box for 1000 silver. They are also available as a reward from Valor Stones. These gloves allow a player to steal Sigils without the need for the Stealing skill whilst they are being worn. The wearer will also suffer a -10 penalty to Dexterity while the gloves are equipped, which also means they require at least 21 Dexterity to wear.
  
 
== Temporary Skill Loss ==
 
== Temporary Skill Loss ==

Latest revision as of 07:45, 7 November 2021

Four warring Factions struggle for control of Britannia! Who's side will you join?

The Britannian Council of Mages Stronghold in Wind

Three of these Factions also battle over the Lost Lands!

The Faction System in Oceania Classic has been redesigned and expanded compared to what used to exist on OSI.

Factions

To join a Faction, visit the stronghold of the one you wish to join and use the signup stone located near the entrance. You will be given a uniform to show your allegiance and will be able to join in the fight immediately.

Faction signup stones can also be found in the Moongate Hall.

True Britannians

The True Britannians are the loyal followers of Lord British. Their stronghold is Castle British in Britain.

Council of Mages

The Council of Mages are political opponents of Lord British's rule who were originally based on Verity Isle (Moonglow) and the now abandoned Isle of Magincia. They have since relocated their stronghold underground to the City of Mages, Wind.

The entrance to the Council of Mages base in the Lost Lands is located high in the Harpy Hills west of Terathan Keep.

Shadowlords

This Faction follows 3 evil demonic entities known as the Shadowlords. Their base is located in the Yew Crypts.

The entrance to the Shadowlords base in the Lost Lands can be found on the east side of Hoppers Bog.

Followers of Minax

The Followers of Minax, or just Minax for short, support the vile Lady Minax in her attempts to overthrow her bitter enemy, Lord British. Their stronghold is located in Dragonhame Mountain, with the entrance located almost opposite to that of Dungeon Destard. The mountain can be found roughly halfway between the cities of Trinsic and Skara Brae.

The entrance the Minax base in the Lost Lands can be found in the mountainside halfway between the City of the Dead and the Council of Mages base.

Chaos Anti-Faction

Dismayed by the relentless war between the four Factions, Lord Blackthorn has ordered his Chaos troops to liberate captured cities and guard those which have declared neutrality. Chaos guards are hostile towards members of all four Factions. Chaos are based in Castle Blackthorn above Britain.

Note: Chaos in this context is the Anti-Faction and cannot be joined by players. It should not be confused with the separate version of Chaos which players can join as part of the Order vs Chaos guild warfare system.

Town Capture & Management

The cities of Britain, Moonglow, Yew, Trinsic, Vesper, Ocllo, Delucia, and Papua can be captured and controlled by the Factions.

The eight Faction Cities each have their own citizens, troops, and functioning economies.

Cities are captured by stealing the town Sigil, taking it back to your base, holding it for 2 hours to corrupt, and then placing it back in the respective town. The town is secured for either 72 (Trinsic), 24 (Vesper, Ocllo, Delucia), or 6 hours (Britain, Moonglow, Yew, Papua), at which point the Sigil can be stolen once again by a rival Faction member.

Stealing a Sigil requires either 80.0 in the Stealing skill or a pair of Gloves of Sigil Stealing (see below).

Citizens
Shadowlords chase a Minax player carrying a Sigil

A city's Treasury Balance determines how many Citizens the city can support at any given time. Citizen populations of the cities will rise and fall on an (in-game, equal to 48 minutes) daily basis according to that city's Treasury Balance. A city can support one Citizen for every 500 silver in it's treasury. A city's Treasury Balance and Citizen population can be increased by adopting the Growth strategy.

Citizens earn a daily income for their city and also incur daily maintenance costs. Their income will be directed towards the city's set strategy, while their maintenance costs are withdrawn from the Civic Budget, or the Treasury Balance if the budget cannot afford the costs.

The minimum and maximum amount an individual Citizen can earn is determined by a number of factors, such as the Health and Morale of their city, the size of the army guarding the city, and the city's population.

Citizens in the two major cities of Britain and Trinsic can earn more per day compared with citizens in other towns, depending on the Health and Morale in those cities.

Citizens can be identified by the title "of [City]" after their names.

Faction Commanders can send silver to a city under their control to boost it's Treasury Balance and thus increase the number of Citizens in the town.

City Troops

Once a player captures a town by placing it's corrupted Sigil back on the town's monolith, troops will begin to arrive from the player's Faction to guard the town.

The size of the army guarding a city is determined by it's Military Budget. Cities which have no funds in their Military Budget will be undefended.

Troops incur upkeep costs which are withdrawn from the city's Military Budget, or the Treasury Balance if the budget cannot afford it.

Killing enemy Faction Guards will reward the player with silver, Valor, as well as whatever else the guard may be carrying.

Garrisons of Faction and Chaos Guards can also be found at the Faction Strongholds and Castle Blackthorn.

City Management

Faction Commanders can use the City Management menu to govern cities under their control.

Speak either of the phrases "I am sheriff" or "I wish to access the city treasury" whilst a Faction Commander and in a city under your control to access the City Management menu. The menu is the same regardless of which phrase is uttered.

City Strategies

Faction Commanders can use the City Management menu to set a city's strategy, which determines what the income generated by it's citizens will be spent on.

Growth: Citizen's income will go to the city's Treasury Balance. Use the Growth strategy to increase the citizen population of a city.

Military: Income generated by the city's citizens will go to the Military Budget. Use the Military strategy to increase the size and strength of the army guarding the city.

Civic: Employing the Civic strategy will direct income from the city's citizens to the Civic Budget. Use the Civic strategy to strengthen the city's economy so that it can support more citizens and enact zero and negative Tax Rates.

Balanced: The Balanced strategy splits the earnings of citizens between the Military and Civic Budgets.

Tax Rate

Faction Commanders can use the City Management menu to set a city's Tax Rate. The Tax Rate determines the cost of items sold by most NPC vendors within the city.

Tax Rates of 0% to negative -10% can only be enacted when a city's Civic Budget is large enough to support these negative rates.

Citizens in cities with 0% to -10% Tax Rates will incur higher maintenance costs, thus putting more strain on the Civic Budget.

Once a city's Civic Budget can no longer support a rate of 0% to -10%, it's rate will automatically revert to +5%.

A city cannot employ the Civic or Balanced strategies while also having a 0% to -10% Tax Rate. Only the Growth and Military strategies may be used at the same time as a 0% to -10% Tax Rate.

Some NPC Vendors are tax exempt, such as Architects, Real Estate Brokers, and Reward Vendors. These will always sell their goods as if the Tax Rate was 0%.

Health & Morale

Each of the Faction cities has Health and Morale ratings which impact how much citizens in the city can earn each day.

Health Ratings: Terrible, Poor, Average, Good, Excellent

Morale Ratings: Dismal, Pessimistic, Ok, Optimistic, Triumphant

A city's health can be improved by employing the Growth strategy and also by having a large Civic Budget to support better healthcare for the city's citizens.

Morale can be improved by employing the Military strategy and increasing the size of the army guarding the city.

A city can suffer a loss of both Health and especially Morale when it's Sigil is stolen. Cities who's Sigils are frequently stolen and fought over are likely to have quite low Morale as a result of all the fighting.

Faction Capital: Trinsic

The Faction Capital of Trinsic can be guarded by a large and powerful army of Faction Guards.

Capturing the capital rewards the successful thief with a very large amount of Valor and Silver.

Controlling Trinsic is required in order to purchase Dark or Silver Steeds.

Neutral/Chaos Cities

Faction Cities have a small random chance to rebel against their new masters when they are captured and instead declare themselves to be Neutral.

Chaos can also liberate captured cities and turn them neutral.

Chaos troops are hostile towards all Factions and are there to defend the town's right to neutrality.

Town Stones

When a Faction controls one of the eight towns, members from that Faction may purchase select goods in which that town specialises in at a greatly discounted price from the Town Stone. Some goods can be paid for in Gold, while some require silver.

Players must be a Seeker of Valor before they are able to buy from the Town Stones.

Town Stones are located next to their town's bank for convenience.

Each town has two items available from it's Town Stone.

  • Trinsic: Enhanced Bandages*, First Aid Kits*
  • Vesper: Reagents*, Wood
  • Ocllo: Bottles*, Ingots
  • Britain: Cloth*, Leather
  • Moonglow: Blank Scrolls*, Cloth
  • Yew: Wood*, Arrows
  • Papua: Cloth, Reagents
  • Delucia: Leather, Bottles

Note: An asterisk indicates that this item is the cheapest available of it's kind on the shard.

Town Hitching Post

Town Hitching Posts can be found next to Town Stones and allow Faction members to purchase War Mounts.

War Mounts
True Brits War Horses

New War Mounts based on the original Faction War Horse have been added, some of which can only be purchased by either the two "good" OR the two "evil" Factions. Like the War Horse, the new War Mounts can be resurrected by their owner without the need for any Vet skill.

  • War Horse - All Factions - Britain & Papua
  • War Llama - All Factions - Moonglow
  • War Ostard - All Factions - Vesper
  • War Bear - All Factions - Ocllo & Delucia
  • War Warg - Minax & Shadowlords - Yew
  • War Drake - True Britannians & Council of Mages - Yew
  • Dark Steed - Minax & Shadowlords - Trinsic
  • Silver Steed - True Britannians & Council of Mages - Trinsic

Valor Virtue

The Valor Virtue allows characters to buy from Town Stones and Valor Stones.

Characters can raise their Valor Virtue by taking part in Faction combat and stealing Sigils.

Taking a Sigil to a Faction Stronghold to corrupt will earn the thief a small amount of Valor points.

Returning a corrupted Sigil to a town, thus capturing it, will reward the thief with a larger amount of points, depending on the town. Trinsic is worth the most.

Faction Treasury & Garrisons

The size and makeup of the garrisons of guards at the Faction Strongholds is dependent on the Faction's Treasury's balance. Garrisons also require daily pay which is deducted from the Faction's Treasury.

Faction Silver Donation Box

The Silver Donation Box is located next to each Faction's Stronghold Stone in Britannia.

Rewards may be claimed from the box, such as Anti-Para Potions, Invisibility Potions, Faction Traps, First Aid Packs, Tasty Treats, War Mount Whistles and more.

Silver donated to the box goes directly into the Faction's Treasury.

Gloves of Sigil Stealing

Gloves of Sigil Stealing are available as a reward from the Faction Garrison Donation Box for 1000 silver. They are also available as a reward from Valor Stones. These gloves allow a player to steal Sigils without the need for the Stealing skill whilst they are being worn. The wearer will also suffer a -10 penalty to Dexterity while the gloves are equipped, which also means they require at least 21 Dexterity to wear.

Temporary Skill Loss

Dying to an enemy Factioner will result in a 5 minute temporary skill loss of 33% for the victim.