Publish Notes
Publish 01/07/20
Explosion Potions can no longer be thrown while frozen/para/casting.
Complete re-write of the Stamina loss on damage algorithm.
Fixed a bug that caused a character's Stamina to fall to 0 for no reason.
Fixed a bug that was preventing some human mage NPCs from being able to be interrupted.
Players will now earn Silver for defeating human NPCs which are members of rival factions.
More balancing of Faction Guards and AI Arena NPCs.
Faction Traps now spawn around Town Monoliths to protect the Sigil. These traps may be removed/disarmed with a Faction Trap Removal Kit and the Detect Hidden and Remove Trap skills. Removing/disarming traps will reward the player with Silver. See the Factions page on the Wiki for more info.
The Faction Stability system has been enabled. The largest Faction may not grow more than 3 times larger than the smallest Faction.
Reward Gladiator Candles, Lanterns and Torches have had the formatting of their item names fixed.
Players who have equal to 100.0 skill in Stealth may now take an extra 2 steps before needing to reuse the Stealth skill. This raises the max steps from 10 to 12.
Items bought from Faction Town Stones will now be put in the character's bank box if they are unable to carry the item(s) in their backpack. This should also make buying in bulk from the Stones much easier.
Wood bought from Town Stones may now be used for crafting.
Characters should no longer be flagged as in the heat of battle when they are attacked by Faction Guards in situations where the character is not the aggressor.
Plus many other misc. bug fixes and balance changes.