Poisoning

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A character’s chance to inflict the poison on a weapon is determined by their Poisoning skill level. The exception to this is Lesser Poison, which all characters have a 40% chance to inflict.

Highly skilled poisoners will have a chance to inflict Lethal Poison. The chance to hit Lethal starts at 1% at 121 skill and increases up to 10% at 130 skill. This chance at Lethal is a bonus on top of the chance to inflict Deadly.

The type of poison inflicted depends on what has been applied to the weapon. A weapon with Lesser Poison on it can only inflict Lesser, while a weapon with Greater can only inflict Greater, and so on, regardless of the wielder’s skill. The exception to this is Lethal (see above). Note that Lethal Poison cannot be crafted by Alchemists or purchased, only weapons with Deadly Poison applied to them have a chance to inflict Lethal.

The chances to inflict poison with a melee weapon is as follows: 130 Poisoning = 10% chance at Lethal plus 75% at Deadly if Lethal fails; 90 Poisoning = 50% at Deadly, 100% at Greater; 60 Poisoning = 50% at Greater; 45 Poisoning = 100% at Regular; 0 Poisoning = 40% at Lesser