Stealth

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The Stealth skill allows you to walk (not run) while hidden. You must already be hidden in order to use stealth and the minimum hiding skill is 80, before you may use the stealth skill. Thus stealth can't be chosen as a starting-skill. For every ten points of skill in stealth, you can walk one step without revealing yourself. However, you may become revealed by a failure to successfully stealth.

  • Any action which normally unhides you still will.
  • If you run, you become unhidden.
  • Snooping while stealthed will unhide you. Re-hiding before snooping will avoid this.
  • If you step on someone else when you are in Stealth mode, you are revealed.
  • When stealthing near other people there is a chance you are detected. A check is made by comparing the stealthers Stealth skill and Dexterity versus the other persons Detect Hidden skill and Intelligence.
  • A stealthed player can be tracked with the tracking skill.
  • You cannot stealth while riding a mount.
  • If someone steps on you when you are stealthing they receive a "You shove something invisible" message.
Stealth & Armour

In general, the more armour you wear, the harder it is to successfully use stealth. Also, since stealth is difficulty based, for optimal skill-gain you should wear armor-parts of a certain total armor rating. In newbie clothes you can work your skill up to sixty-five. The following list shows the AR for optimal gain:

AR for optimal gain
Skill-Level AR
0 to 60 up to 5
60 to 65 6
65 to 70 7
70 to 73 8
73 to 75 9
75 to 78 11
78 to 82 12
82 to 90 13
90 to 100 14
  • If you're finding stealth gains very slow past 96, add 1 AR for every 1.0 you advance. So for 96-97 15ar, 97-98 16ar etc.
  • For a more simple (but still pretty fast) way to GM, use a newbie robe from 0 to 85 skill, then switch to 16 AR from 85 to GM.