Magical Item Properties

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This skill will allow you identify items, not only what they are, but their magical properties as well. Note that it will only identify items for the user of the Item ID skill, not everyone. If anyone else looks at the item (single clicking it) after it has been identified, it will display whether it is magical, but not it's magical properties that the user of the item id skill has determined.


  • The AR # before the / indicates the armor's actual Armor Rating for the area that it protects, the # after the slash indicates its contribution to one's total (or combined average) AR (as displayed in the Character Status window). *The number before the slash is what actually counts towards AR, the latter number is merely an approximate in-game display. Decimals are rounded to the nearest whole number in-game. NOTE: AR displayed will vary according to the area of your body that the enchanted armor protects.

Listed in order of power, by category. Items may have more than one prefix or suffix.

Armor Enchantments

Prefix         	Effect
Durable 	+5 to item HP
Substantial	+10 to item HP
Massive 	+15 to item HP
Fortified	+20 to item HP
Indestructible	+25 to item HP
Suffix       	Effect
Key: /+(Neck, Hands), +(Arms, Head, Legs/Feet), +(Body).
Defense 	+5 / +0.4, +0.7, +2.2 to AR
Guarding	+10 / +0.7, +1.4, +4.4 to AR
Hardening	+15 / +1.1, +2.1, +6.6 to AR
Fortification	+20 / +1.4, +2.8, +8.8 to AR
Invulnerability	+25 / +1.8, +3.5, +11.0 to AR

Weapon Enchantments

Prefix               	Effect
Accurate           	+5.0 to Tactics or +4.6 to Archery*
Accurate, Surpassingly	+10.0 to Tactics or +9.3 to Archery*
Accurate, Eminently	+15.0 to Tactics or +14.0 to Archery*
Accurate, Exceedingly	+20.0 to Tactics or +18.7 to Archery*
Accurate, Supremely	+25.0 to Tactics or +23.3 to Archery*
Durable                  	+10 to item HP
Substantial              	+20 to item HP
Massive                   	+30 to item HP
Fortified                  	+40 to item HP
Indestructible          	+50 to item HP
Suffix       	Effect
Ruin         	+1 damage
Might       	+3 damage
Force        	+5 damage
Power       	+7 damage
Vanquishing	+9 damage
  • The bonus is applied to the Archery Skill level (not to Tactics) if the enchanted weapon is a bow or crossbow.