Difference between revisions of "Weapon Damage"
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===== Strength ===== | ===== Strength ===== | ||
− | Every 5 points in Strength grants a 1% damage increase. | + | Every 5 points in Strength up to 100 grants a 1% damage increase. Strength higher than 100 does not provide extra damage bonus. |
===== Anatomy ===== | ===== Anatomy ===== | ||
− | Anatomy provides a 1% damage bonus for every 5 points of | + | Anatomy provides a 1% damage bonus for every 5 points of skill. |
===== Lumberjacking ===== | ===== Lumberjacking ===== | ||
− | If the weapon being used is an Axe, Lumberjacking grants a 1% bonus for every 5 | + | If the weapon being used is an Axe, Lumberjacking grants a 1% bonus for every 5 skill. |
===== Quality & Durability ===== | ===== Quality & Durability ===== |
Revision as of 07:08, 20 September 2020
Weapon Damage is calculated using the following formulas in the order listed.
See Also: Weapons
Tactics
Tactics gives a -50% damage penalty at 0 skill, while providing a +50% damage bonus at 100.0 (GM) skill.
Strength
Every 5 points in Strength up to 100 grants a 1% damage increase. Strength higher than 100 does not provide extra damage bonus.
Anatomy
Anatomy provides a 1% damage bonus for every 5 points of skill.
Lumberjacking
If the weapon being used is an Axe, Lumberjacking grants a 1% bonus for every 5 skill.
Quality & Durability
Items made of higher quality (exceptional) and which are in good repair are able to do more damage than those which are of inferior quality or in need of repair.