Difference between revisions of "Stats"
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===== Dexterity ===== | ===== Dexterity ===== | ||
− | The amount of dexterity a character possesses determines his or her stamina (which determines the rate of swing speed), ability to successfully parry, and the time it takes to apply a bandage. | + | The amount of dexterity a character possesses determines his or her stamina (which determines a characters fatigue and the rate of swing speed), ability to successfully parry, and the time it takes to apply a bandage. |
===== Caps ===== | ===== Caps ===== |
Latest revision as of 21:34, 23 April 2020
Contents
Strength
The amount of strength a character possesses determines his or her Hit Points, melee damage, carrying capacity, and the types of weapons, shields, and armor that can be used.
Intelligence
The amount of intelligence a character possesses determines his or her mana, successful use of the skill Meditation, and modifies the damage done by some spells.
Dexterity
The amount of dexterity a character possesses determines his or her stamina (which determines a characters fatigue and the rate of swing speed), ability to successfully parry, and the time it takes to apply a bandage.
Caps
The individual Stat cap on Oceania Classic is 125, while the overall cap is 225.
Gaining
Characters have a 10% chance to get a Stat gain whenever a skill is advanced. This is double what it normally is on OSI to allow for quicker training.
You can gain an unlimited amount of stat points per day.