Difference between revisions of "Stats"

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(Created page with "===== Caps ===== The individual Stat cap on Oceania Classic is 125, while the overall cap is 225. ===== Gaining ===== Characters have a 10% chance to get a Stat gain wh...")
 
 
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===== Strength =====
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The amount of strength a character possesses determines his or her Hit Points, melee damage, carrying capacity, and the types of weapons, shields, and armor that can be used.
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===== Intelligence =====
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The amount of intelligence a character possesses determines his or her mana, successful use of the skill Meditation, and modifies the damage done by some spells.
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===== Dexterity =====
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The amount of dexterity a character possesses determines his or her stamina (which determines a characters fatigue and the rate of swing speed), ability to successfully parry, and the time it takes to apply a bandage.
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===== Caps =====
 
===== Caps =====
  
The individual Stat cap on [[Oceania Classic]] is 125, while the overall cap is 225.
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The individual Stat cap on [[Oceania Classic]] is 125, while the overall cap is 225.  
  
 
===== Gaining =====
 
===== Gaining =====
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Characters have a 10% chance to get a Stat gain whenever a skill is advanced. This is double what it normally is on OSI to allow for quicker training.
 
Characters have a 10% chance to get a Stat gain whenever a skill is advanced. This is double what it normally is on OSI to allow for quicker training.
  
[[Category:Systems]]
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You can gain an unlimited amount of stat points per day.
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[[Category:About]][[Category:Systems]]

Latest revision as of 21:34, 23 April 2020

Strength

The amount of strength a character possesses determines his or her Hit Points, melee damage, carrying capacity, and the types of weapons, shields, and armor that can be used.

Intelligence

The amount of intelligence a character possesses determines his or her mana, successful use of the skill Meditation, and modifies the damage done by some spells.

Dexterity

The amount of dexterity a character possesses determines his or her stamina (which determines a characters fatigue and the rate of swing speed), ability to successfully parry, and the time it takes to apply a bandage.

Caps

The individual Stat cap on Oceania Classic is 125, while the overall cap is 225.

Gaining

Characters have a 10% chance to get a Stat gain whenever a skill is advanced. This is double what it normally is on OSI to allow for quicker training.

You can gain an unlimited amount of stat points per day.