Difference between revisions of "Weapon Damage"
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(Created page with "Weapon Damage is calculated using the following formulas in the order listed. ===== Tactics ===== Tactics gives a -50% damage penalty at 0 skill, while providing a +50% dama...") |
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Weapon Damage is calculated using the following formulas in the order listed. | Weapon Damage is calculated using the following formulas in the order listed. | ||
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+ | See Also: [[Weapons]] | ||
===== Tactics ===== | ===== Tactics ===== | ||
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Items made of higher quality (exceptional) and which are in good repair are able to do more damage than those which are of inferior quality or in need of repair. | Items made of higher quality (exceptional) and which are in good repair are able to do more damage than those which are of inferior quality or in need of repair. | ||
− | [[Category:Systems]] | + | [[Category:About]][[Category:Systems]] |
Revision as of 09:21, 28 July 2020
Weapon Damage is calculated using the following formulas in the order listed.
See Also: Weapons
Tactics
Tactics gives a -50% damage penalty at 0 skill, while providing a +50% damage bonus at 100.0 (GM) skill.
Strength
Every 5 points in Strength grants a 1% damage increase.
Anatomy
Anatomy provides a 1% damage bonus for every 5 points of skill, plus an extra 10% at 100.0 skill.
Lumberjacking
If the weapon being used is an Axe, Lumberjacking grants a 1% bonus for every 5 skill, plus an extra 10% at 100.0 skill.
Quality & Durability
Items made of higher quality (exceptional) and which are in good repair are able to do more damage than those which are of inferior quality or in need of repair.