Difference between revisions of "Publish Notes"
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+ | == Publish 03/07/20 == | ||
+ | |||
+ | Explosion Potions are no longer stackable. | ||
+ | |||
+ | Lockdowns inside houses are now counted correctly. | ||
+ | |||
+ | Improvements to NPC AI, particularly Mage AI. | ||
+ | |||
+ | The damage output of a few spells has been adjusted slightly. The largest change was to Mind Blast, which was previously capable of doing far too much damage and has been scaled back to a more reasonable level. | ||
+ | |||
+ | Further balancing of Faction Guards, AI Arena opponents, and human NPCs. | ||
+ | |||
+ | The Wrestling special moves now consume Mana instead of Stamina. Stun = 25 | Disarm = 20 | ||
+ | |||
+ | Fixed various Cliloc errors. | ||
+ | |||
+ | Characters can no longer recall or gate into the area immediately surrounding Faction Town Monoliths. | ||
+ | |||
+ | Known Issue: The points on Faction Donation Boxes are not decaying as they should and the garrisons in the bases are not spawning or despawning. As a result we will manually add a garrison to each base some time after the publish goes live. The garrison function of the Donations Box has been disabled for now, however players may still donate to the box and claim rewards from it as normal. | ||
+ | |||
+ | Characters will now be awarded 250 Silver for capturing a Faction Town. This reward is not affected by the Faction's tithe rate and goes directly to the thief who returns the Sigil to the town after it has been corrupted. | ||
+ | |||
+ | The loot available from Shadow, White, and Ancient Wyrms has been improved. | ||
+ | |||
+ | Misc bug fixes. | ||
+ | |||
== Publish 01/07/20 == | == Publish 01/07/20 == | ||
Revision as of 05:06, 3 July 2020
Publish 03/07/20
Explosion Potions are no longer stackable.
Lockdowns inside houses are now counted correctly.
Improvements to NPC AI, particularly Mage AI.
The damage output of a few spells has been adjusted slightly. The largest change was to Mind Blast, which was previously capable of doing far too much damage and has been scaled back to a more reasonable level.
Further balancing of Faction Guards, AI Arena opponents, and human NPCs.
The Wrestling special moves now consume Mana instead of Stamina. Stun = 25 | Disarm = 20
Fixed various Cliloc errors.
Characters can no longer recall or gate into the area immediately surrounding Faction Town Monoliths.
Known Issue: The points on Faction Donation Boxes are not decaying as they should and the garrisons in the bases are not spawning or despawning. As a result we will manually add a garrison to each base some time after the publish goes live. The garrison function of the Donations Box has been disabled for now, however players may still donate to the box and claim rewards from it as normal.
Characters will now be awarded 250 Silver for capturing a Faction Town. This reward is not affected by the Faction's tithe rate and goes directly to the thief who returns the Sigil to the town after it has been corrupted.
The loot available from Shadow, White, and Ancient Wyrms has been improved.
Misc bug fixes.
Publish 01/07/20
Explosion Potions can no longer be thrown while frozen/para/casting.
Complete re-write of the Stamina loss on damage algorithm.
Fixed a bug that caused a character's Stamina to fall to 0 for no reason.
Fixed a bug that was preventing some human mage NPCs from being able to be interrupted.
Players will now earn Silver for defeating human NPCs which are members of rival factions.
More balancing of Faction Guards and AI Arena NPCs.
Faction Traps now spawn around Town Monoliths to protect the Sigil. These traps may be removed/disarmed with a Faction Trap Removal Kit and the Detect Hidden and Remove Trap skills. Removing/disarming traps will reward the player with Silver. See the Factions page on the Wiki for more info.
The Faction Stability system has been enabled. The largest Faction may not grow more than 3 times larger than the smallest Faction.
Reward Gladiator Candles, Lanterns and Torches have had the formatting of their item names fixed.
Players who have equal to 100.0 skill in Stealth may now take an extra 2 steps before needing to reuse the Stealth skill. This raises the max steps from 10 to 12.
Items bought from Faction Town Stones will now be put in the character's bank box if they are unable to carry the item(s) in their backpack. This should also make buying in bulk from the Stones much easier.
Wood bought from Town Stones may now be used for crafting.
Characters should no longer be flagged as in the heat of battle when they are attacked by Faction Guards in situations where the character is not the aggressor.
Plus many other misc. bug fixes and balance changes.