Difference between revisions of "Weapon Damage"
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===== Tactics ===== | ===== Tactics ===== | ||
− | Tactics | + | Tactics has the following impact on weapon damage. |
+ | |||
+ | * 0.0 Tactics: -55% Weapon Damage | ||
+ | |||
+ | * 50.0 Tactics: -5% | ||
+ | |||
+ | * 55.0 Tactics: 0% (No Change) | ||
+ | |||
+ | * 60.0 Tactics: +5% | ||
+ | |||
+ | * 100.0 Tactics: +45% | ||
+ | |||
+ | * 120.0 Tactics: +65% | ||
+ | |||
+ | * 130.0 Tactics: +75% | ||
===== Strength ===== | ===== Strength ===== |
Latest revision as of 03:33, 31 December 2021
Weapon Damage is calculated using the following formulas in the order listed.
See Also: Weapons
Tactics
Tactics has the following impact on weapon damage.
- 0.0 Tactics: -55% Weapon Damage
- 50.0 Tactics: -5%
- 55.0 Tactics: 0% (No Change)
- 60.0 Tactics: +5%
- 100.0 Tactics: +45%
- 120.0 Tactics: +65%
- 130.0 Tactics: +75%
Strength
Every 5 points in Strength up to 100 grants a 1% damage increase. Strength higher than 100 does not provide extra damage bonus.
Anatomy
Anatomy provides a 1% damage bonus for every 5 points of skill.
Lumberjacking
If the weapon being used is an Axe, Lumberjacking grants a 1% bonus for every 5 skill.
Quality & Durability
Items made of higher quality (exceptional) and which are in good repair are able to do more damage than those which are of inferior quality or in need of repair.