Difference between revisions of "Weapon Damage"
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(Created page with "Weapon Damage is calculated using the following formulas in the order listed. ===== Tactics ===== Tactics gives a -50% damage penalty at 0 skill, while providing a +50% dama...") |
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Weapon Damage is calculated using the following formulas in the order listed. | Weapon Damage is calculated using the following formulas in the order listed. | ||
+ | |||
+ | See Also: [[Weapons]] | ||
===== Tactics ===== | ===== Tactics ===== | ||
− | Tactics | + | Tactics has the following impact on weapon damage. |
+ | |||
+ | * 0.0 Tactics: -55% Weapon Damage | ||
+ | |||
+ | * 50.0 Tactics: -5% | ||
+ | |||
+ | * 55.0 Tactics: 0% (No Change) | ||
+ | |||
+ | * 60.0 Tactics: +5% | ||
+ | |||
+ | * 100.0 Tactics: +45% | ||
+ | |||
+ | * 120.0 Tactics: +65% | ||
+ | |||
+ | * 130.0 Tactics: +75% | ||
===== Strength ===== | ===== Strength ===== | ||
− | Every 5 points in Strength grants a 1% damage increase. | + | Every 5 points in Strength up to 100 grants a 1% damage increase. Strength higher than 100 does not provide extra damage bonus. |
===== Anatomy ===== | ===== Anatomy ===== | ||
− | Anatomy provides a 1% damage bonus for every 5 points of | + | Anatomy provides a 1% damage bonus for every 5 points of skill. |
===== Lumberjacking ===== | ===== Lumberjacking ===== | ||
− | If the weapon being used is an Axe, Lumberjacking grants a 1% bonus for every 5 | + | If the weapon being used is an Axe, Lumberjacking grants a 1% bonus for every 5 skill. |
===== Quality & Durability ===== | ===== Quality & Durability ===== | ||
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Items made of higher quality (exceptional) and which are in good repair are able to do more damage than those which are of inferior quality or in need of repair. | Items made of higher quality (exceptional) and which are in good repair are able to do more damage than those which are of inferior quality or in need of repair. | ||
− | [[Category:Systems]] | + | [[Category:About]][[Category:Systems]] |
Latest revision as of 03:33, 31 December 2021
Weapon Damage is calculated using the following formulas in the order listed.
See Also: Weapons
Tactics
Tactics has the following impact on weapon damage.
- 0.0 Tactics: -55% Weapon Damage
- 50.0 Tactics: -5%
- 55.0 Tactics: 0% (No Change)
- 60.0 Tactics: +5%
- 100.0 Tactics: +45%
- 120.0 Tactics: +65%
- 130.0 Tactics: +75%
Strength
Every 5 points in Strength up to 100 grants a 1% damage increase. Strength higher than 100 does not provide extra damage bonus.
Anatomy
Anatomy provides a 1% damage bonus for every 5 points of skill.
Lumberjacking
If the weapon being used is an Axe, Lumberjacking grants a 1% bonus for every 5 skill.
Quality & Durability
Items made of higher quality (exceptional) and which are in good repair are able to do more damage than those which are of inferior quality or in need of repair.