Difference between revisions of "Weapon Damage"

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(Created page with "Weapon Damage is calculated using the following formulas in the order listed. ===== Tactics ===== Tactics gives a -50% damage penalty at 0 skill, while providing a +50% dama...")
 
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Weapon Damage is calculated using the following formulas in the order listed.
 
Weapon Damage is calculated using the following formulas in the order listed.
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See Also: [[Weapons]]
  
 
===== Tactics =====
 
===== Tactics =====
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Items made of higher quality (exceptional) and which are in good repair are able to do more damage than those which are of inferior quality or in need of repair.
 
Items made of higher quality (exceptional) and which are in good repair are able to do more damage than those which are of inferior quality or in need of repair.
  
[[Category:Systems]]
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[[Category:About]][[Category:Systems]]

Revision as of 09:21, 28 July 2020

Weapon Damage is calculated using the following formulas in the order listed.

See Also: Weapons

Tactics

Tactics gives a -50% damage penalty at 0 skill, while providing a +50% damage bonus at 100.0 (GM) skill.

Strength

Every 5 points in Strength grants a 1% damage increase.

Anatomy

Anatomy provides a 1% damage bonus for every 5 points of skill, plus an extra 10% at 100.0 skill.

Lumberjacking

If the weapon being used is an Axe, Lumberjacking grants a 1% bonus for every 5 skill, plus an extra 10% at 100.0 skill.

Quality & Durability

Items made of higher quality (exceptional) and which are in good repair are able to do more damage than those which are of inferior quality or in need of repair.