Weapon Damage is calculated using the following formulas in the order listed.
See Also: Weapons
Tactics gives a -50% damage penalty at 0 skill, while providing a +50% damage bonus at 100.0 (GM) skill.
Every 5 points in Strength grants a 1% damage increase.
Anatomy provides a 1% damage bonus for every 5 points of skill, plus an extra 10% at 100.0 skill.
If the weapon being used is an Axe, Lumberjacking grants a 1% bonus for every 5 skill, plus an extra 10% at 100.0 skill.
Quality & Durability
Items made of higher quality (exceptional) and which are in good repair are able to do more damage than those which are of inferior quality or in need of repair.