Difference between revisions of "Arenas"

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* The Fire, Poison, Paralyze, and Energy Field spells are disabled.
 
* The Fire, Poison, Paralyze, and Energy Field spells are disabled.
 
* Some Arenas allow mounts, while others don't.
 
* Some Arenas allow mounts, while others don't.
* Players cannot use Ethereal Mount Statuettes while in an Arena.  
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* Players cannot use Ethereal Mount Statuettes while in an Arena, although if the Arena allows mounts they may ride an Ethy into the Arena.
 
* The Faction system is disabled while in arenas.
 
* The Faction system is disabled while in arenas.
  
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AI opponents do not have to be at full health to be scored against, nor will they wait for players to be at full health before they attack either.
 
AI opponents do not have to be at full health to be scored against, nor will they wait for players to be at full health before they attack either.
  
PvP combat that occurs inside the Training and AI Arenas will be governed by the same rules as PvP Arenas, meaning players may score PvP points against one another in AI Arenas if they are eligible.
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PvP combat that occurs inside the Training and AI Arenas will be governed by the same rules as PvP Arenas, meaning players may score PvP points against one another in AI Arenas if they are eligible. Kills and deaths are not recorded inside the Training Arena, although PvP combat may still occur there.
  
 
===== Arena Hall =====
 
===== Arena Hall =====
  
The Arena Hall provides access to the Arenas themselves and is also home to a healer/vet/animal trainer NPC.  
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The Arena Hall provides access to the Arenas themselves and is also home to a healer/vet/stable NPC.  
  
 
[[Murderers]] are able to resurrect in the Arena Hall without suffering the normal 30 minute skill-loss penalty.
 
[[Murderers]] are able to resurrect in the Arena Hall without suffering the normal 30 minute skill-loss penalty.
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===== Training Arena =====
 
===== Training Arena =====
  
The Jhelom Arena is designed for training characters and practicing the basics of dueling. Unlike the other AI Arenas, the NPCs in Jhelom aren't aggressive, however they will defend themselves when attacked. Their combat skills range from 70-90, making them ideal for training mid-to-high level characters against.
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The Jhelom Arena is designed for training characters and practicing the basics of dueling. Unlike the other AI Arenas, the NPCs in Jhelom aren't aggressive, however they will defend themselves when attacked. Their combat skills range from 70-90, making them ideal for training mid level characters against.
  
Like all Arenas, PvP combat is permitted in the Jhelom Arena and it is governed by the same rules as PvP Arenas in such situations.
+
Like all Arenas, PvP combat is permitted in the Jhelom Arena.
  
Unlike other AI Arenas, Kills/Deaths against the NPCs in the Jhelom Arena are not recorded as Arena scores.
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Unlike other Arenas, Kills/Deaths in the Jhelom Arena are not recorded as Arena scores.
  
 
[[Category:Systems]]
 
[[Category:Systems]]

Revision as of 02:47, 19 May 2020

An enhanced Dueling Arena system has been added to Oceania Classic. Four types of Arenas are available; Training, AI, PvP, and Ranked PvP.

There is a moongate to the Arena Hall located on the Britain Bank Roof.

Rules
  • Players are unable to loot corpses in Arenas that do not belong to their own character.
  • When a character dies inside an Arena, items return to the player's backpack on resurrection.
  • All potion use is disabled while in Arenas.
  • The Fire, Poison, Paralyze, and Energy Field spells are disabled.
  • Some Arenas allow mounts, while others don't.
  • Players cannot use Ethereal Mount Statuettes while in an Arena, although if the Arena allows mounts they may ride an Ethy into the Arena.
  • The Faction system is disabled while in arenas.
Scoring

Players can check their scores at any time using the [score command. A scoreboard for Ranked Arenas will be introduced in a future publish.

Opponents that are eligible to be scored against will flag as enemies (orange names). Note that the Faction system is disabled inside the Arena areas.

For a kill/death to be recorded in a PvP or Ranked PvP Arena, the victim must have been at full health and the killer cannot have been flagged as a criminal when combat was first instigated.

When a player is attacked whilst inside an Arena while they are not eligible for a duel, normal flagging and combat rules apply - an innocent may give their killer a murder count, a murderer or criminal may be freely attacked, etc...

AI opponents do not have to be at full health to be scored against, nor will they wait for players to be at full health before they attack either.

PvP combat that occurs inside the Training and AI Arenas will be governed by the same rules as PvP Arenas, meaning players may score PvP points against one another in AI Arenas if they are eligible. Kills and deaths are not recorded inside the Training Arena, although PvP combat may still occur there.

Arena Hall

The Arena Hall provides access to the Arenas themselves and is also home to a healer/vet/stable NPC.

Murderers are able to resurrect in the Arena Hall without suffering the normal 30 minute skill-loss penalty.

Reagent Free Zones

The Arenas are Reagent Free Zones, meaning spells cast while inside the Arenas do not require or consume Reagents.

No Faction Combat

Faction flagging and the 5 minute skill-loss penalty on death are disabled in Arenas.

Training Arena

The Jhelom Arena is designed for training characters and practicing the basics of dueling. Unlike the other AI Arenas, the NPCs in Jhelom aren't aggressive, however they will defend themselves when attacked. Their combat skills range from 70-90, making them ideal for training mid level characters against.

Like all Arenas, PvP combat is permitted in the Jhelom Arena.

Unlike other Arenas, Kills/Deaths in the Jhelom Arena are not recorded as Arena scores.