Difference between revisions of "Night Sight"
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If CASTER's INSCRIPTION = 100.0 then LIGHT INCREASE + 13 | If CASTER's INSCRIPTION = 100.0 then LIGHT INCREASE + 13 | ||
− | In other words, if someone inside a dungeon with 100.0 Magery and no Inscription casts Night Sight their light level will increase by 13 points. This would take them from -26 to -13. | + | In other words, if someone inside a dungeon with 100.0 Magery and no Inscription casts Night Sight their light level will increase by 13 points. This would take them from -26 to -13, which is the equivalent of drinking a Night Sight potion in the same situation. |
− | Players with 100.0 in both Magery and Inscription will increase their light level by 26. | + | Players with 100.0 in both Magery and Inscription will increase their light level by 26, so if they were inside a dungeon their light level would increase to the maximum daylight level of 0. |
[[Category:Systems]] | [[Category:Systems]] |
Latest revision as of 23:38, 22 May 2020
The Magery spell Night Sight works slightly differently on Oceania Classic than normal. The formula is as follows.
For reference, a light level of -26 is what it looks like inside dungeons without any Night Sight (very dark), while 0 is full daylight.
Formula
26 x (CASTER's MAGERY / 200) = LIGHT INCREASE
If CASTER's INSCRIPTION = 100.0 then LIGHT INCREASE + 13
In other words, if someone inside a dungeon with 100.0 Magery and no Inscription casts Night Sight their light level will increase by 13 points. This would take them from -26 to -13, which is the equivalent of drinking a Night Sight potion in the same situation.
Players with 100.0 in both Magery and Inscription will increase their light level by 26, so if they were inside a dungeon their light level would increase to the maximum daylight level of 0.